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Title really says it all. In a story, how would you subvert the players expectations within a story? I often times think of this while working on my game and while it's nearly a 10 year plot that has been revised over and over, I feel I still have little grasp upon subverting the reader's expectations.
So I'm curious, how would you go about it?
And no, not killing characters who have no purpose but to die to begin with, or the characters failing at things that was obvious for them to fail at to begin with.

I'd just like to hear the communities' perspective on this.

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