So I saw this YouTube video where the creator of the Legend of Grimrock, a very successful commercial game, talked about how he modernized the classic Dungeon Crawler genre. You can see it here: I must say he is a terrible presenter, but what he says is very interesting. I do recommend it. Anyways, the gist is that he talked about how he revived a "dead" genre by selectively modernizing parts of it and kept parts of it old school on purpose. Basically, his team successfully took what made dungeons crawlers work and modernized the badly designed parts. This is easier said than done. One of the examples he gave was that they kept the grid movement system in place even though the technology allowed them to do real 360 movement and that made the game better. I think the classic Final Fantasy-esque JRPG, which is basically what RM is originally intended for, is also one of the dying niches past its golden days. I personally love this niche. I still make games in it, and I play it. But I realize it's not so popular anymore. So here's my questions for discussion regarding our beloved genre: 1. What do you think should be modernized? 2. What do you think shouldn't be modernized because it's the heart and soul of this genre? In fact, some commercial games may have done it already but you hated it.