RPG Maker Forums

So I saw this YouTube video where the creator of the Legend of Grimrock, a very successful commercial game, talked about how he modernized the classic Dungeon Crawler genre. You can see it here:


I must say he is a terrible presenter, but what he says is very interesting. I do recommend it.

Anyways, the gist is that he talked about how he revived a "dead" genre by selectively modernizing parts of it and kept parts of it old school on purpose. Basically, his team successfully took what made dungeons crawlers work and modernized the badly designed parts. This is easier said than done. One of the examples he gave was that they kept the grid movement system in place even though the technology allowed them to do real 360 movement and that made the game better.

I think the classic Final Fantasy-esque JRPG, which is basically what RM is originally intended for, is also one of the dying niches past its golden days. I personally love this niche. I still make games in it, and I play it. But I realize it's not so popular anymore. So here's my questions for discussion regarding our beloved genre:

1. What do you think should be modernized?
2. What do you think shouldn't be modernized because it's the heart and soul of this genre? In fact, some commercial games may have done it already but you hated it.

Latest Threads

Latest Posts

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,040
Messages
1,018,469
Members
137,821
Latest member
Capterson
Top