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This has always been a thing in my head for a while now, especially since one of the inspirations for my current project(s) is Suikoden. My roster size isn't going to be as crazy as Suikoden's 108 with the current game project having 16 party member spread throughout three time periods and the other one having 30 party members. Both games are both focusing on party customization and the characters. One is plot reasons why there's that many and the other is gameplay and character reasons. And it helps everyone has different elements in it(One or two out of twelve) so there's some niches there.
But if you were to make a large party in a game, how would you go about it? So far, all of my characters have different roles and of course, there's Quality of life features like leaked experience to help party members catch up. But what other features would you give to it? I am curious what people would do if they had to make a game with a large roster.
But if you were to make a large party in a game, how would you go about it? So far, all of my characters have different roles and of course, there's Quality of life features like leaked experience to help party members catch up. But what other features would you give to it? I am curious what people would do if they had to make a game with a large roster.