How would you put bgillisp into an array?

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Oddball

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So I have an event in my game were i need to put @bgillisp into a variable array, and then call upon that array for a furture event and so i can refrence them in battle and for other events. Does anyone know how to do that? :p
 

Shaz

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Uh ... I honestly don't know how to answer that.

How do you plan to reference @bgillisp in the other events and in battle? What properties in particular are you wanting to keep track of? I suspect if you tried to record everything you might run into a maximum variable size issue.
 

Oddball

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Basiclly, i want to refrence @bgillisp in a way that makes the game sentient
 

Trihan

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Do you have bgillisp's consent to serialise them in a game in this manner?
 

Wavelength

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I AM CLOSING THIS JOKE THREAD, WHICH PURPORTS TO BE A SUPPORT THREAD, BUT IS ACTUALLY JUST A JOKE THREAD AND NOT A SUPPORT THREAD, AND BANISHING IT TO THE HELLISH DEPTHS OF A 3,000 ELEMENT ARRAY, WHICH IS JUST ONE ENTRY IN A 5,000 ELEMENT ARRAY, WHICH IN TURN IS PART OF A 9,002 ELEMENT ARRAY. GOOD LUCK FINDING @bgillisp NOW, SUCKER!!!



#themodhasgonemad
 
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