I assume you mean a game with all my favourite features, right?
Well, let's see. This is what my favourite game will contain:
- Plays like an RPG.
- A sci-fi setting spanning many worlds with alien races and robots, but not to the point where it gets confusing.
- An interesting plot full of mystery and some plot twists that would keep me gripped.
- Characters I care about, especially my party members. Those party members shouldn't be all humans or all male. I want variety - several alien members, at least 1 robot member, and roughly equal number of male to female members.
- It should be possible to play through the entire game without having to ever grind.
- Save anywhere
- Dungeons shouldn't be too long. No more than 30 minutes per dungeon.
- A quest journal and clear instructions so that I never have to wonder where to go and what to do. This also includes making it reasonably easy to find sidequests and for the game to always warn me beforehand when I am about to go to an area with no return or do something irreversible or anything that will cause me to miss out on the sidequests I have not yet completed in the area.
- Some branching choices given during the game, but not to the point where I have to replay the game again to experience a big chunk of it by selecting the other choice. Also for any choices, there must always be a neutral option. I HATE black and white choices which wouldn't let you stay neutral.
- No info dumps! I don't care about the backstory in the first 10 minutes. I just want to get right into action and get a feel of the game. Likewise, no tutorial info dumps either. Gameplay mechanics should be introduced gradually.
- Fairly simple controls. I don't like having to memorise 2387345345 key bindings.
- A choice to upgrade your character in a variety of ways, ALL of which are viable, and ALL of which are explained clearly, especially if the game lets me upgrade some stats at the very beginning.
- A selection of difficulties which change more in the game than just ramping up enemy stats. For example: introducing some new enemies which are stronger, or giving enemies some new, deadlier skills to use in battle.
- Some puzzles and mini-games to change the pace a bit, but so that they're not frustrating. I don't like being stuck on a puzzle for hours or having to do too much trial and error.
- Engaging battle system with battles that are based on strategy rather than grinding and that the mechanics are simple enough to understand. Basically a battle system that is easy to learn but takes time to master.
- Atmospheric visuals that would fit to the moderately serious nature of the game.
- A mindblowing soundtrack. I want to enjoy the music in every single area, battle, and cutscene, especially in boss fights. I love cool boss fights that have an epic or a fast-paced music track playing on the background.
- Mostly linear but with some optional content provided.
- About 10-20 hours per playthrough length. I don't really have the time to play games that last for 40, 50, 100 hours.
- Being able to get in contact with the developer with ease, so that I can tell them how amazing their game is.
Hmm. Now looking at this list, it seems I know exactly what I want Incitement 3 to be. Going to be using this as a guideline. Hell of a brainstorm.
