RPG Maker Forums

Recently, I developed my own implementation of enemy classes and introduced the idea of "class requirements" for enemy actions





I used the skill ID to associate the learning with a particular action, while the learnings were associated with the enemy implicitly through the class.


While I didn't actually pull the note from the learning and pass it over to the enemy action, that can be easily done.


I think this is a very creative technique, especially since enemy actions don't have a note box in the editor.


What are some things that could be done with this new note box?

Latest Threads

Latest Profile Posts

Frostorm wrote on Featherbrain's profile.
Hey, so what species are your raptors? Any of these?
... so here's my main characters running around inside "Headspace", a place people use as a safe place away from anxious/panic related thinking.
Stream will be live shortly! I will be doing some music tonight! Feel free to drop by!
Made transition effects for going inside or outside using zoom, pixi filter, and a shutter effect
I have gathered enough feedback from a few selected people. But it is still available if you want to sign up https://forums.rpgmakerweb.com/index.php?threads/looking-for-testers-a-closed-tech-demo.130774/

Forum statistics

Threads
105,992
Messages
1,018,189
Members
137,771
Latest member
evoque
Top