Recently, I developed my own implementation of enemy classes and introduced the idea of "class requirements" for enemy actions
I used the skill ID to associate the learning with a particular action, while the learnings were associated with the enemy implicitly through the class.
While I didn't actually pull the note from the learning and pass it over to the enemy action, that can be easily done.
I think this is a very creative technique, especially since enemy actions don't have a note box in the editor.
What are some things that could be done with this new note box?
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