- Joined
- Jun 29, 2019
- Messages
- 1
- Reaction score
- 0
- First Language
- English
- Primarily Uses
- RMMV
Hi,
I'm new to RPG Maker, but old to RPGs. I've wanted to try RPG Maker ever since I saw the first one available way back when, but never bought it.
Well, a great find from the Steam Summer Sale later and here I am.
I am a high school science and mathematics teacher (physics, chemistry, algebra 3, and AP calculus) and trying something new this year by adding as much interactive and gamified activities as possible. I am focusing on my physics class mostly this year because of, well, reasons.
I am ultimately trying to create a small web-based game to accompany my Physics class that would be the glue for a larger semester-class-long mystery/escape-room discovery activity. The RPG game itself will be a front-end of sorts--students will have to sometimes, I am thinking, use real-world resources from my classroom and beyond to move forward in the game. So I'm not looking to commercialize this, obviously. However, I am cognizant of keeping things as general and as in-game as possible just in case it could be shared with other physics teachers and/or I want to change things up myself.
In other gamification news, I have already planted some "permanent" clues around the school that will be overlooked now but realized as hidden-in-plain-site when the time comes for students to use them in the game.
If this sounds like Class Craft, well, that's certainly a small part of the inspiration. I have played around with Class Craft, but it seems too restrictive and generic for my needs. I'm pretty particular: I more often than not make my own "old-school" resources (assignments, labs, tests) instead of using something someone else has already done. And often I realize I've wasted a lot of time re-doing something someone else has already done and that I either already have in my resources or just bought for pretty cheap. I recreate the wheel almost weekly.
As far as the game I am making with RPG Maker XV specifically, I have more ideas than time--and, importantly, know-how! But I am using some of my summer to fool around with this because, as some don't realize, I work even during the summer "vacation." So far the interface feels fairly intuitive as learn the terminology and mechanics. I did watch and follow along with parts of a few tutorials and have a decent feel for the basics.
I have a fair amount of programming knowledge. When I got my first computer, a TI 99-4A, there wasn't much software, especially around the little Mississippi town I grew up in. So, I programmed with the BASIC burned into the ROM. Back then, you could buy magazines that had lines of code printed in article form. I typed in quite a few games and apps in that time, which is sorta hilarious to think about.
If there is anyone else interested in something like this I'd love to hear from you, since I'd gather you would be a weird, odd soul and probably a pretty fascinating person to discuss this with. Ha!
My apologies for the length and arcane-ness of this introduction. Once I got started it was hard to stop.
Sincerely,
J.S. Mills <--just call me J., or, if you must, Jay.
I'm new to RPG Maker, but old to RPGs. I've wanted to try RPG Maker ever since I saw the first one available way back when, but never bought it.
Well, a great find from the Steam Summer Sale later and here I am.
I am a high school science and mathematics teacher (physics, chemistry, algebra 3, and AP calculus) and trying something new this year by adding as much interactive and gamified activities as possible. I am focusing on my physics class mostly this year because of, well, reasons.
I am ultimately trying to create a small web-based game to accompany my Physics class that would be the glue for a larger semester-class-long mystery/escape-room discovery activity. The RPG game itself will be a front-end of sorts--students will have to sometimes, I am thinking, use real-world resources from my classroom and beyond to move forward in the game. So I'm not looking to commercialize this, obviously. However, I am cognizant of keeping things as general and as in-game as possible just in case it could be shared with other physics teachers and/or I want to change things up myself.
In other gamification news, I have already planted some "permanent" clues around the school that will be overlooked now but realized as hidden-in-plain-site when the time comes for students to use them in the game.
If this sounds like Class Craft, well, that's certainly a small part of the inspiration. I have played around with Class Craft, but it seems too restrictive and generic for my needs. I'm pretty particular: I more often than not make my own "old-school" resources (assignments, labs, tests) instead of using something someone else has already done. And often I realize I've wasted a lot of time re-doing something someone else has already done and that I either already have in my resources or just bought for pretty cheap. I recreate the wheel almost weekly.
As far as the game I am making with RPG Maker XV specifically, I have more ideas than time--and, importantly, know-how! But I am using some of my summer to fool around with this because, as some don't realize, I work even during the summer "vacation." So far the interface feels fairly intuitive as learn the terminology and mechanics. I did watch and follow along with parts of a few tutorials and have a decent feel for the basics.
I have a fair amount of programming knowledge. When I got my first computer, a TI 99-4A, there wasn't much software, especially around the little Mississippi town I grew up in. So, I programmed with the BASIC burned into the ROM. Back then, you could buy magazines that had lines of code printed in article form. I typed in quite a few games and apps in that time, which is sorta hilarious to think about.
If there is anyone else interested in something like this I'd love to hear from you, since I'd gather you would be a weird, odd soul and probably a pretty fascinating person to discuss this with. Ha!
My apologies for the length and arcane-ness of this introduction. Once I got started it was hard to stop.
Sincerely,
J.S. Mills <--just call me J., or, if you must, Jay.


