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- Nov 6, 2014
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I'm trying to find a way to have the percentage of HP that the user has correlate with how strong their attack is.
Ex.- Player A has 100% HP, so they use 100% of their ATK skill in the standard formula (a.atk * 4 - b.def * 2). However, if Player A has only 47% HP, they only use 47% of their ATK skill in the standard formula.
I've been toying with it for two days, looking up different posts and articles, and I can't find a way to correlate the two. If this is too complicated, I would be completely okay with this: a.atk is 100% as long as a.hp is 51%+; a.atk is 50% as long as a.hp is 49%-. (I also have an idea for a skill that would inverse this, i.e.- skill that does more damage when HP is critical).
I hope this wasn't too much information. Can anyone help me out?
Ex.- Player A has 100% HP, so they use 100% of their ATK skill in the standard formula (a.atk * 4 - b.def * 2). However, if Player A has only 47% HP, they only use 47% of their ATK skill in the standard formula.
I've been toying with it for two days, looking up different posts and articles, and I can't find a way to correlate the two. If this is too complicated, I would be completely okay with this: a.atk is 100% as long as a.hp is 51%+; a.atk is 50% as long as a.hp is 49%-. (I also have an idea for a skill that would inverse this, i.e.- skill that does more damage when HP is critical).
I hope this wasn't too much information. Can anyone help me out?


