This is probably a small thing and more of a hypothetical stuff, but... What is your opinion on how games handle current HP/MP of a character when s/he level up? Mostly, I see the option of if HP or MP is full it/they will still be increased to still be full, but if not then current HP/MP stay the same value. (Example: A currently have 90/100 HP and 38/38 MP before level up. After A level up, he has 90/120 HP but 40/40 MP instead) Some games even have current HP/MP stay unchanged in any situation when a level up occur. Do you like it? Or do you think it needs improvement? If you have experience some or simply have ideas, what are other interesting alternatives to have for this?