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So I've been playing a lot of Hero Chronicles (I love Clash of the Dragons, tis awesome) and I was wondering if there was a way, using events that an actors HP was dependant on how many of a certain item is in the inventory.

EG. The Hero (Actor) has 4 different troops that battle for him (he does not engage in battle directly)

Troop 1 is Goblins

Troop 2 of Thieves

Troop 3 is Knights

Troop 4 is dragons.

Now these troops only appear in battle, not in the main menu as playable characters.

But... they appear as Items in the item menu (using Yanflys Item menu customisation script).

So. Is there a way, using events to have the system check how many "Goblins" and "Knights" and "Dragons" etc are in the menu and convert this number into HP for the troops in battle. And then to have the system check after battle how much HP is left and change the number of items to that amount instead?

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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