Thank you very much for checking about my request,
I am very grateful.
HP damage due to lack of MP
Description:
For example, imagine a SKILL costs 50 MP (in the game I am making, it will be called STAMINA, but no worries about it), but the character has only 30 MP available.
then...
...the skill is performed anyways...
Yes, 50 of cost with 30 MP and the skill is still performed.
However... this "20" that was left will be cost from the user's HP. The character, then, will end up with 0 MP, of course.
If right after he decides to use the same skill, 50 HP entirely will costs him, since he will be at 0 MP.
MP begins every fight in zero (already "evented" this part), and then it recharges automatically, like any other STAMINA from a STAMINA system.
When the 0 MP recharges for, as an example, 5, and the technique is used again, then this 5 MP will be cost and 45 HP will be cost... after this, the MP will start to recover again from 0 and the HP won't, of course, only if recovered manually by the player through magics or items (MP recover by turns, I have made it by events).
If the skill is still so powerfull that it costs even more than the character's MP and HP together, the skill can still be used by that same character, but he dies just after, since MP and HP will both jump to 0 after the skill is performed.
So, the thing I was unable to event is getting HP damage serving as MP when the character lacks MP, even if it kills him. A plugin able to do it is my request, thank you for reading until here ^^.
More strategy, hard choices about using something or not and even sacrificing characters as strategy (to damage enemies or for magics for the sake of others) will be added to the gameplay of the game.
Also, I've made the GUARD command almost unbeatable, so it can be used for characters to spend some turns recovering MP during a fight as time passes (almost... not totally, of course).
The logic I though is in stamina itself on the body... stamina is the body's resistance, so, when your stamina is lacking and you STILL do something (like running a lot and still run a lot even after you get really tired, like I did once), your body will have complications.
This is something equal as HP damage due to lack of stamina available in you, the solution is to train pacientally to go futher in your stamina.
History:
I though about it when I played Final Fantasy 4 for the first time.
There, the mage TELLAH uses the great magic METEOR on the villain GOLBEZ, but he end up dead right after.
He was still too weak to use such a powerfull magic, he himself told everyone about it during the game... but... JUST because it was storytelling time he was able to use meteor without the proper MP, but with the proper consequences... the game would never allow it on actual gameplay.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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