HP, MP and LV color changes.

Status
Not open for further replies.

Bloodmorphed

Dungeon Fanatic
Veteran
Joined
Sep 17, 2012
Messages
1,466
Reaction score
144
First Language
English
Primarily Uses


See LV HP and MP are blue. I want to change the colors of these. I tried editing:

some of this:

def normal_color;      text_color(0);   end;    # Normal  def system_color;      text_color(16);  end;    # System  def crisis_color;      text_color(17);  end;    # Crisis  def knockout_color;    text_color(18);  end;    # Knock out  def gauge_back_color;  text_color(19);  end;    # Gauge background  def hp_gauge_color1;   text_color(20);  end;    # HP gauge 1  def hp_gauge_color2;   text_color(21);  end;    # HP gauge 2  def mp_gauge_color1;   text_color(22);  end;    # MP gauge 1  def mp_gauge_color2;   text_color(23);  end;    # MP gauge 2  def mp_cost_color;     text_color(23);  end;    # TP cost  def power_up_color;    text_color(24);  end;    # Equipment power up  def power_down_color;  text_color(25);  end;    # Equipment power down  def tp_gauge_color1;   text_color(28);  end;    # TP gauge 1  def tp_gauge_color2;   text_color(29);  end;    # TP gauge 2  def tp_cost_color;     text_color(29);  end;    # TP costBut that doesn't seem to work at all.
 

Zoltor

Veteran
Veteran
Joined
Jan 18, 2014
Messages
1,550
Reaction score
211
First Language
English
Primarily Uses


See LV HP and MP are blue. I want to change the colors of these. I tried editing:

some of this:

def normal_color;      text_color(0);   end;    # Normal  def system_color;      text_color(16);  end;    # System  def crisis_color;      text_color(17);  end;    # Crisis  def knockout_color;    text_color(18);  end;    # Knock out  def gauge_back_color;  text_color(19);  end;    # Gauge background  def hp_gauge_color1;   text_color(20);  end;    # HP gauge 1  def hp_gauge_color2;   text_color(21);  end;    # HP gauge 2  def mp_gauge_color1;   text_color(22);  end;    # MP gauge 1  def mp_gauge_color2;   text_color(23);  end;    # MP gauge 2  def mp_cost_color;     text_color(23);  end;    # TP cost  def power_up_color;    text_color(24);  end;    # Equipment power up  def power_down_color;  text_color(25);  end;    # Equipment power down  def tp_gauge_color1;   text_color(28);  end;    # TP gauge 1  def tp_gauge_color2;   text_color(29);  end;    # TP gauge 2  def tp_cost_color;     text_color(29);  end;    # TP costBut that doesn't seem to work at all.
Unless I'm reading this wrong, you should just beable to change the number  where it says text-color(#);

Are you  sure you edited the correct thing(I can't think of why there would be a problem)?
 
Last edited by a moderator:

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,299
Reaction score
11,712
First Language
English
Primarily Uses
RMVXA

Victor Sant

Veteran
Veteran
Joined
Mar 17, 2012
Messages
1,694
Reaction score
1,452
First Language
Portuguese
Primarily Uses
HP/MP/Level text color is the System Color. Change the numeric value of

def system_color;      text_color(16);  end;    # System
 
Last edited by a moderator:

Bloodmorphed

Dungeon Fanatic
Veteran
Joined
Sep 17, 2012
Messages
1,466
Reaction score
144
First Language
English
Primarily Uses
Thank you all for the replies.

EDIT: Changing the system color didn't change it at all.

Here are the menu scripts I am using:

Yanfly:

Ace Item MEnu

Ace Menu Engine

Party Sized Menu

Ace Save Engine

Ace Shop Options

Ace Skill Menu

Ace Status Menu

As far as I know those scripts don't over write the color of those things.

EDIT:

Never mind, excuse my noobness. I forgot yanfly spelled Colors colours and I couldn't find it. So I found it and all is well.
 
Last edited by a moderator:

Fomar0153

Arkz
Restaff
Joined
Mar 13, 2012
Messages
1,327
Reaction score
473
First Language
English
Primarily Uses
RMMZ
This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,863
Messages
1,017,053
Members
137,571
Latest member
grr
Top