- Joined
- Mar 14, 2014
- Messages
- 1,688
- Reaction score
- 784
- First Language
- English
This always bothered me, to some extent. I understand from a gameplay perspective, why we like seeing our fighter rise from, say, 400 to 6000 HP by endgame. I could see growing from 400 to, say, 600 HP as increased durability. And we certainly DO gain in other attributes as we train.
Now, I can totally see an experienced Fighter gaining, say, higher innate EVAsion (better dodging blows), or even arguably higher innate DEFense (going with the blow, learning how to turn blows aside to an extent like in Aikido). And of course ATK and MAT would rise, and maybe MDF.
But I never understood what the 5000% growth in HP meant. What does that mean, to you? How could even a highly experienced fighter suddenly absorb 5000% more damage, without any armor?
In essence, I'm thinking of making my next game with dramatically alternate ways of growth than straight HP growth. So the characters become more survivable but not through drastic increases to their HP.
What approaches would work best here? Obviously they'd find better armor and such to improve survivability, and increased DEFense and such. In combat, the party really would need to work together and effectively to survive.
Now, I can totally see an experienced Fighter gaining, say, higher innate EVAsion (better dodging blows), or even arguably higher innate DEFense (going with the blow, learning how to turn blows aside to an extent like in Aikido). And of course ATK and MAT would rise, and maybe MDF.
But I never understood what the 5000% growth in HP meant. What does that mean, to you? How could even a highly experienced fighter suddenly absorb 5000% more damage, without any armor?
In essence, I'm thinking of making my next game with dramatically alternate ways of growth than straight HP growth. So the characters become more survivable but not through drastic increases to their HP.
What approaches would work best here? Obviously they'd find better armor and such to improve survivability, and increased DEFense and such. In combat, the party really would need to work together and effectively to survive.

