- Joined
- Feb 28, 2016
- Messages
- 21
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- 4
- First Language
- French
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So, I have nearly finished a tiny game, but one skill poses problems.
The skill is named HEX, and it is meant to set the target's HP to 6.
I've tried a bunch of ways, but I always hit a few walls when trying to make it work.
- Another of the skills in the game, Nova Barrier, causes its user to take 1% of all magic damage. Since HEX is a magic attack, I ended up in situation where it would do nothing.
- You could just guard it, causing the skill to only deal "around" 50% of the character's current HP. And unlike Nova Barrier, Guarding is available to everyone.
I've tried a bunch of ways to make it work, but using a formula with "b.hp = 6; [...]" requires me to give damage to the skill that would kill the purpose of bring the target's HP to 6.
Is there a way to do the skill that would bring the target's HP where I want it while displaying the popup and ignoring magic damage rate as well as guarding..?
Thanks in advance for your answers.
The skill is named HEX, and it is meant to set the target's HP to 6.
I've tried a bunch of ways, but I always hit a few walls when trying to make it work.
- Another of the skills in the game, Nova Barrier, causes its user to take 1% of all magic damage. Since HEX is a magic attack, I ended up in situation where it would do nothing.
- You could just guard it, causing the skill to only deal "around" 50% of the character's current HP. And unlike Nova Barrier, Guarding is available to everyone.
I've tried a bunch of ways to make it work, but using a formula with "b.hp = 6; [...]" requires me to give damage to the skill that would kill the purpose of bring the target's HP to 6.
Is there a way to do the skill that would bring the target's HP where I want it while displaying the popup and ignoring magic damage rate as well as guarding..?
Thanks in advance for your answers.


