HTML5 deployment issues

zzmmorgan

I've used punchcards
Veteran
Joined
Jul 10, 2020
Messages
114
Reaction score
179
First Language
English
Primarily Uses
RMMV
Tried exporting my current working project and it gets a perpetual loading screen. So threw together a quick sample project to make sure that worked. And it did EXCEPT I found a map linking issue since I had deleted the original "world" map but it apparently is somehow a ghost in the project somewhere. With a normal Windows deployment the map linking works fine but with HTML5 it does not. I copied the map that was getting replaced with the original "world" map and set the links back up and now that sample works properly. I'm suspecting that's a big part of my working project's issues with the deployment since I got rid of that map at the early stages of that project. My big question at this point I guess is how can the map IDs be normalized since once you delete that original first map another one gets map ID 1?????
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

People3_5 and People3_8 added!

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

Forum statistics

Threads
105,868
Messages
1,017,096
Members
137,587
Latest member
Usagiis
Top