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Hey guys,

I think a thread like this exists, but I couldn't find a recent one and I want to avoid necroposting and such, sooo here's my own thread.

I want to talk about hunger mechanics in games and I'm curious what other people think.

To explain what I'm thinking of: The player / the characters have a "hunger" stat, which increases either through time passing or certain actions (or both). Once it reaches a certain value, bad things may start happening, and if it maxes out the player / character might even die and/or the game is over.

What do people think of such mechanics? Are they annoying and stressful, or do they give a game depth?

Personally, I enjoyed the hunger system in Minecraft's survival mode. I think it added something to do - planting crops and keeping animals really made sense. In that mode, you die when your hunger gets too big. Which leads me to my next question:

What do you guys think is an interesting (and fair) "punishment" for running low on or out of food? I could think of things like stats decreasing, movement being hindered, and character death. But I'm sure there are also other interesting consequences.

And lastly:
Did you play any games with such a mechanic that handled it well in your opinion? On the other hand, did you play games that handled it poorly?

That's all the questions I can think of right now. Discuss! :)

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