Hunger, Thirst, Sleepsystem without Scripting

Nefertari83

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That's the sense of this HUD. That the bars decrease only if you walk. Because of that it's bound to the steps.

If you want it to decrease bound to time. Then you must bind it to a variable which increases e.g. every second or minute. Replace the variables with steps. That's all.
 

Tigersong

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So basically it sets up a variable that increases with each step?
 

Nefertari83

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Yes. That's the main idea behind it. :)
 

Vic White

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I'll try to make it and of course give you credit in the game. Thanks for this, it looks great Nefertari
 

square357

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Wow only been playing around a few months with rpg maker, and this is exactly what i was trying to do. great job thnx :D
 

arielwood

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Hello, this is an amazing little system and I'm definitely going to use this, but I have a quick question:


Is there any way to show and erase the HUD with a button press? Say, using switches, or Yanfly's Common Event Button Press plugin?


So the player can get rid of the HUD if they don't want to look at it all the time or if it gets in the way?
 

arielwood

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But then be able to call it back with the same button?
 

Azkarath

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Hey there Love how this works, I am trying to set it up, so it goes down over time, I have set it to my minutes variable, bet when my minutes reach 00, all bars fills up agian to full. Any idea on how to solve this?
 

spid3y3901

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First and foremost thank you so much for the tutorial and post here on this! I modified this to if when a "Need" (hunger,thirst,sleep) reach 0 it would drain a different need until they were all empty then it was game over.
 
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RMVXA
Every time I try and use this, the game loads but it stops midway and the screen is tinted black. It locks up. Every time I put a switch on the event that triggers the common events, it works fine. So without it, the game works. Could you help me understand why? I want to use this so badly! It's really awesome!
 

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