gruberik

Vein of Stars
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DEMO LINK (FULL): https://www.dropbox.com/s/yvjos2hucm1cb5p/Hunter.zip?dl=0

DEMO LINK (RTP): *SOON*

 
SYNOPSIS: This game is set in a fantasy world full of unique monsters. Your precious family heirlooms have been stolen! Go get them back! You will descend into a dungeon where is floor is randomized. Monsters, treasure, and new skills/attacks await you below!
 
SCREENSHOTS:
 screen3.pngscreen5.pngscreen7.pngscreen2.pngscreen6.pngscreen4.png
 
PROBLEMS I AM AWARE OF:

-Boss needs to be fixed

-Skill mechanics near the end of the game need tweaked

-Certain situations cause menu to display wrong colors

-Signs need unique content

CREDITS:

Scripts:

Dungeon Generation 6 by Saba Kan

Modify Event Behavior 6 by Saba Kan

Pop Messages by Yami

Level Up Messenger by Gump

MiniHUD by Soulpour777

Large Choices by Hime

Choice Options by Hime

Chest Drop Randomizer by AdiktuzMiko

Command Window Icons by Yanfly
 
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I've just finished organizing music files from a music Humble Bundle I purchased a while ago (putting in specific themed playlists, deleting from playlists, deciding which games they'll be used for. etc.). I'm feeling pretty confident that the sound design for my games will be up to high standards. Sound design seems to be relatively under-discussed as a topic in game development imo.
So I just got back from SeaWorld and I'm back to working on my game. I'm stuck on Shadowstar, mainly due to needing two more princesses... I have all the canon and toy princesses, plus Sunset Shimmer just for kicks. I decided not to include Cadence since this isn't in that era. But... I'm going to have to design two OCs now.
I'm completely missing on this site :kaodes: How's everybody doing lately?
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I'm looking at/working through a simple game tutorial. Town, dungeon, boss; town, dungeon, boss; etc. (Thanks, Yanfly!) I'm itching to make something complex but experience (and past disappointment!) tell me to go slow and learn.

Rome certainly wasn't built in a day. 〜( ̄▽ ̄〜)
SF_People1_2 added!
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