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- Feb 22, 2016
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So I want to redesign my Archer's "Mark" skill, which is akin to the Hunter's Mark skill from D&D or WoW. For reference, this is what Hunter's Mark does in D&D and WoW respectively.


In essence, the skill is intended to increase the damage dealt to the marked target. Note the difference in scope between WoW's and D&D's Hunter's Mark. But it doesn't have to be raw damage. Imo, an EVA and/or CEV debuff would be more realistic. That would make it more RNG-reliant though, which I'm really not a fan of. Or maybe it can reduce the Pierce (element) resistance of the marked target instead? Perhaps a combination of the aforementioned effects?
Anyway, I'd love to see other people's idea/interpretation of a Hunter's Mark skill.


In essence, the skill is intended to increase the damage dealt to the marked target. Note the difference in scope between WoW's and D&D's Hunter's Mark. But it doesn't have to be raw damage. Imo, an EVA and/or CEV debuff would be more realistic. That would make it more RNG-reliant though, which I'm really not a fan of. Or maybe it can reduce the Pierce (element) resistance of the marked target instead? Perhaps a combination of the aforementioned effects?
Anyway, I'd love to see other people's idea/interpretation of a Hunter's Mark skill.