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Hello. First off, I am using most of Yanfly's plugins. In combination with his Battle engine core and actseqpacks, I am using SumRndmDde's Timed attack core coupled with the Timed attack circle, and have incorporated Victor Engines basic module and his Follow up Skills. These are the important plugins involved with the fighting style I am working on. If you have played LOD, then you know where I'm going with this. Using these plugins, I have been able to get my initial attack to launch a second attack that is timed, The problem I am running into is I cannot get any more timed attacks to chain up after that. And of course, if I go into berserk mode (uncontrollable), It will run the time attacks still and make you have to press it, which I don't want, so I use TamFey's plugin no Attack-Gaurd to disable the normal attack and guard, and removed all special effects from them, and this allows the character to only use the normal attack and guard when he is Berserk mode. I then created a new skill called attack and put the attack skill inside a new command window called attack, same with guard. Then I added the code to turn the new attack skill into the timed attack. But I cannot chain this one at all with itself, not even once. I also cannot chain it with any other skills using the Follow Up plugin. So Far, all i can figure out is that when the Timed Attack command is given, it cancels out anything else after it, or else cancels out the timing of a follow up attack

. This is the code I use in my Attack Button, so that the character always jumps forward to the enemy to attack, and vice versa.:


<setup action>
display action
immortal: targets, true
</setup action>

// Moves user in front of the target.
<Whole Action>
move user: targets, front, 20
</Whole Action>


<target action>
wait for movement
motion attack: user
wait: 10
attack animation: target
wait for animation
action effect
</target action>

____

This is the code for my Timed Attack:


<Timed Attack: Circle>
Circle Image: crosshairtarget
<End Timed Attack>

---------

I combine the two to execute a timed attack where the actor still travels across the screen and attacks and vice versa. And now this is the Follow up I use to execute a timed attack after an attack:

<followup skill: Attack, 22, 100%>

----------

But in no way am I able to get it to give me two or more timed attacks. just a regular attack, and then a timed attack, or a timed attack and then a regular attack. What I am attempting to create for my game is LOD style, where you have different skills you learn as you go, each one allowing you to perform a different series of timed attacks at different speeds. On another note, I need the same thing for a pie graph when you are in special mode... the pie graph spins one way, and if you hit it perfectly within the slice, it spins the other way, hit it perfect and it reverses again, getting faster each time. If you fail, it does a weak special. if you get it right 5 times in a row, it does a powerful special. This goes along the same lines of thought as my original timed attacks, except the attack would wait to see if you chain them all up correctly first.

I know this is a huge fighting style, and this is really the tip of the iceberg with it all, but any help would be appreciated. I have tried and retried every possible way short of recoding everything and I have done a little recoding but I don't think I am advanced enough for this one. I mean, of course I am going to try lol, but as I said any help here would be appreciated.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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