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Hey. I've been stuck on this problem for a while now and need some advice on how it works. I have two events on the same map, that I'm trying to work in as a single in-game cutscene so to speak. Any ideas? It is an injured woman who is trapped under lumber, then she is taken to the bed by the player who then must speak to her again. The problem is, the graphic to the second event is still present in the first event on that map during gameplay. If I try to have the second event not be shown in the first, then I cannot speak to the woman. Is it a switch; conditional branch or something else that will have it work to how I want?

As you see above, one event is set to not start with a graphic, though it still doesn't work.





The graphic I circled in purple, is the one I always change to see if the scene works in-game, but as I said above all these pics, when there is no graphic there I cannot speak to the woman. I know I've done something wrong, I just can't think of it right now.

As you see above, one event is set to not start with a graphic, though it still doesn't work.





The graphic I circled in purple, is the one I always change to see if the scene works in-game, but as I said above all these pics, when there is no graphic there I cannot speak to the woman. I know I've done something wrong, I just can't think of it right now.
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