- Joined
- Dec 1, 2013
- Messages
- 35
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- First Language
- German
- Primarily Uses
- RMMV
I am using Bobstah's Custom Stats plug-in for weapon stats, like the sharpness of a sword or the defense against cuts from certain armor.
Unfortunately, the my game does not appear to actually read those stats. No matter what I do, no damage will be afflicted when using those stats.
An example for the damage formular I use is: 0 - b.def * (b.fst * 10 / (a.srf*2) / 10 + a.atk * 2 with fst being the defensive stat and srf is the offensive stat. The "*10" is to keep the stats above 1 during calculation.
However, if I were to just make a.srf (the stat is above 1 in testing, of coruse) my damage formular it would also inflict no damage.
The stats are initiated for actors and monster as such:
<CustomStat: spz=0>
<CustomStat: srf=0>
<CustomStat: hrt=1> (hrt is 1 because you can fight with hands and it is the stat for blunt weaponary)
<CustomStat: avs=0>
<CustomStat: pls=0>
<CustomStat: dck=0>
<CustomStat: fst=0>
<CustomStat: asv=0>
For weapons, here is an example of my iron-short sword:
<CustomStat: spz+5>
<CustomStat: srf+5>
I do have tried to run the plug-in without any others but that changes nothing, same goes for starting a new project with only that plug-in. No difference.
Maybe I am just an idiot and overlooked something obvious.
Unfortunately, the my game does not appear to actually read those stats. No matter what I do, no damage will be afflicted when using those stats.
An example for the damage formular I use is: 0 - b.def * (b.fst * 10 / (a.srf*2) / 10 + a.atk * 2 with fst being the defensive stat and srf is the offensive stat. The "*10" is to keep the stats above 1 during calculation.
However, if I were to just make a.srf (the stat is above 1 in testing, of coruse) my damage formular it would also inflict no damage.
The stats are initiated for actors and monster as such:
<CustomStat: spz=0>
<CustomStat: srf=0>
<CustomStat: hrt=1> (hrt is 1 because you can fight with hands and it is the stat for blunt weaponary)
<CustomStat: avs=0>
<CustomStat: pls=0>
<CustomStat: dck=0>
<CustomStat: fst=0>
<CustomStat: asv=0>
For weapons, here is an example of my iron-short sword:
<CustomStat: spz+5>
<CustomStat: srf+5>
I do have tried to run the plug-in without any others but that changes nothing, same goes for starting a new project with only that plug-in. No difference.
Maybe I am just an idiot and overlooked something obvious.




