I can't get motivated to start a project because I feel like soon after, a new maker will be release

Felix Trapper

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Anyone else have this dilemma?
 

Makio-Kuta

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hmmm No, can't say that that's ever been a reason to hold myself back. When a new maker comes out, everyone doesn't instantly jump all over it - so there's still an audience for the previous maker. Even now, people are still using 2K3, XP, VX - The engine is just the engine. You don't need to be using the newest one to make your game. Just make the game.
 

Kovos_Datch

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The main reason I have been holding off on my new game is because I can't do it all myself. I've been working on a game by myself for over 2 weeks and I'm nowhere near done. I'd like the help of some of my friends and family, but none of them seem willing to help.

I'd rather not recruit anyone at the moment either since I don't know many people on these forums as of yet. Thus, I don't want to start on this game without some extra help.
 

Ms Littlefish

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I put it this way. If I wait to create until I have the best gear, I won't create. There's always going to be stuff I want that I don't have. If I don't create, I don't get any experience making anything. And then I'll just wind up not knowing how to do anything at all.

So, whether it's obtaining the newest software or self reflection on personal skill that kills someone's motivation, just make something. Something small. If the long term goal is to make your best game, you still have to get there first. 

Besides, even if a new maker were to come out, it's going to be a pretty decent amount of time before there would be anywhere near the pool of resources and scripts to draw from that VXAce and XP currently have.
 
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nio kasgami

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waiting for have the best software...oh my god if this was like that for the drawing......DAMN I will just not draw at all xD

waiting for the new software will be useless in a way because they will always have new best software who will appear 

and sincerelly it will not worth the shot to wait and jump RIGHT on the software because ..it will be Unknow...no script no battle system no ressources....it's better to wait people begin to do arts the scripting....don't expect to do your game on the new software right now you will get lost and deceive because no one will be able to help you out

you can buy it and explore it and after it begin to have more ressources or such now it will worth the shot to begin a more serious game with it!
 

Kes

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And just to point out the obvious -

Just because you "feel" that there is going to be a new release soon does not make it so.

At least consider the possibility that, having been asked lots of times of there was a new engine to be released soon and always being told no, that maybe you would be hanging around waiting a long time for this.  Just get on and make it - or is it that underneath you actually aren't ready to make a game at all?
 

Shaz

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There's at least 2 years between engine releases. And so what if there is a new one in the next 12 months - that doesn't make Ace bad for making a game in. People still make games with XP and it's had 2 successors.
 

Sharm

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This worry only makes sense to me if you ever only plan on making one game in your life.  You don't just set out to make a game and make the best one ever.  You have to practice to get the skills you need and that practice should include finishing things because that's a skill too.  This worry feels the same to me as waiting to write a novel until you have the perfect plot or waiting to draw something until you feel just right.  You never get anything done that way, you never learn, you never grow.  But if you do things like that over and over again it's never hard to come up with a new and better plot or get inspired to draw.  Creativity fuels creativity.
 

Engr. Adiktuzmiko

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Nope... because even if a new one is released, that doesn't mean that I cannot use Ace anymore. It's not like you're forced to use the latest one.
 

Probotector 200X

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I have a similar problem but it's not about the engine.

I never feel "ready" for anything. If I overplan everything, thinking I can't do it yet, then I'll never get anything done. It's become a serious problem for me that I'm working on fixing lately...
 
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Anyone else have this dilemma?
It can work as incentive to get your ass in gear, too. Although Enterbrain does take a long time between their releases. And I think it's only time to panic and say the sky is falling when you see an announcement for a new maker in the works.

I'd rather not recruit anyone at the moment either since I don't know many people on these forums as of yet. Thus, I don't want to start on this game without some extra help.
As someone who was new at some point and tried to recruit, too: it's very unlikely you'll get someone to stick with you the entire way through. Most people work to express their own idea, for money, or because they want their ideas in your game. Which are all fine, but the thing that really hurts is that most of the volunteers that I got just didn't have any skills - no mapping, no spriting, no drawing, no eventing, no scripting, etc. There was nothing to delegate to them besides test playing and getting general advice (where it was usually "it'd be great to add a new feature that will take you a few weeks to incorporate"). Just gotta use your own individual willpower from start to finish and not expect someone to help take off the workload. The only projects I see that have a team helping them are very well-establish developers who have a record of completing and writing decent games. And usually the team has to be compensated somehow regardless.

Also, I've been making a game casually for probably a year now (not counting the two years break I took in between). Two weeks is like... one or two maps :/. It's a long journey, man.
 
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Engr. Adiktuzmiko

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Seeing as how even now that we have Ace we still have games being made in XP, a new maker to be released shouldn't really matter...
 

Marsigne

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Well, here's an advice if you really want to not start: plan the plot, and the things that do not require interaction with the engine. You could even do some things like in-game things and translate them into the new engine; though don't work on things that is engine-specific, like scripts. I'd also wait a month or two and if nothing is announced, I'd start the game if I were to really want to make a game. And if you don't have money to spend on the game, I'd be going against the idea of starting on the new engine; because of the recourses and scripts that are available in Ace and/or other engines that won't be available in the new engine. Luckly (for this situation ofc) I don't have a game planned for soon, but if I were to, I'd have the same feeling too, haha.
 
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RandomFactor

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I suggest not doing a "project" at all. So you have this idea in your head for your ultimate game and you don't know how to use RPG Maker, but having that mountain in front of you when you don't even have a pickaxe in your hand is just asking for crushing demoralization. You're almost guaranteed to fail at that point. And I think you know that.

Instead of starting a massive "project" with a high chance of failure, make something totally generic based off a movie plot. That way you can focus solely on learning whichever engine you choose without worrying about your perfect cut-scene, or your perfect lead character, or your perfect boss battle - because the content is already written! All you have to do is adapt a movie to a game. Cut out what you want, add a generic boss battle, create towns with only one NPC. None of it matters when it you're just starting out! If you set out to make something forgettable, then that high chance of failure becomes your success by definition.

Make your forgettable project from start to finish, and you'll have that pickaxe in your hand before you know it!
 

mlogan

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Yeah, there's a lot that is confusing about this. For example, your "Primarily Uses" is 2K3. Which is the oldest of all the available makers, technically. (Even though I get for many of us, it's the "newest".)

But as someone else pointed out, you've had Ace since the very beginning - plenty of time to have made something.

So I'm guessing if you've not completed something, it's because you feel a need to make a big huge epic 30 hour game. And perhaps your mindset needs to be changed. Challenge yourself to make something small - even a 10 minute game. Just to get that feeling of completing something.
 

sabao

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The key to greater happiness is lower expectations. Or none at all.

Just build the game you want where you want. If you're having trouble finishing one or feel you're taking too long on it, step back and re-evaluate. Perhaps you're setting your standards too high? One could wait for someone to put together a script of a feature you wanted, but waiting on those without outright requesting/commissioning for it's a moonshot. You can also hope a new version of RM magically has everything you need. You're probably not going to get anything done that way.

What exactly about having a new version of RM makes you feel like you habe to switch over immediately?
 

Rie

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If some people say "No one too old to learn" then

"No single engine are too old to create something."
 

JosephSeraph

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that makes me wish I could make an rpg maker 2000 game just to prove you old engines are cool >:^> ha
 

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