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- Mar 14, 2012
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Anyone else have this dilemma?
You were an early adopter of VXAce, so that reason can't always have been true.Anyone else have this dilemma?
No, you're not alone especially when I consider the features I wanted for a game ._.Anyone else have this dilemma?
It can work as incentive to get your ass in gear, too. Although Enterbrain does take a long time between their releases. And I think it's only time to panic and say the sky is falling when you see an announcement for a new maker in the works.Anyone else have this dilemma?
As someone who was new at some point and tried to recruit, too: it's very unlikely you'll get someone to stick with you the entire way through. Most people work to express their own idea, for money, or because they want their ideas in your game. Which are all fine, but the thing that really hurts is that most of the volunteers that I got just didn't have any skills - no mapping, no spriting, no drawing, no eventing, no scripting, etc. There was nothing to delegate to them besides test playing and getting general advice (where it was usually "it'd be great to add a new feature that will take you a few weeks to incorporate"). Just gotta use your own individual willpower from start to finish and not expect someone to help take off the workload. The only projects I see that have a team helping them are very well-establish developers who have a record of completing and writing decent games. And usually the team has to be compensated somehow regardless.I'd rather not recruit anyone at the moment either since I don't know many people on these forums as of yet. Thus, I don't want to start on this game without some extra help.