I can't go up the stair! They were fully functional!

Percid

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I am working on this game, I am having so much fun. Finally, I had learned how events work and such. The problem is, when I started playtesting, I get stuck!


The tile is the dirt stairs from the basic engine. It's horrible and it makes little sense, since I have to walk up the same stairs just below. I had done it before! Please, help! 


I doubt  that I touched any settings. It appears to be fully passable. 

 

Skunk

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It's possible that you have the wrong tile set above the stairs, it needs to be a passable floor tile that you go onto and come off of when using your stairs.


Can you take a screen shot of your event? and a screen shot of your map?
 
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Percid

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It's possible that you have the wrong tile set above the stairs, it needs to be a passable floor tile that you go onto and come off of when using your stairs.


Can you take a screen shot of your event? and a screen shot of your map?
I thought I posted them in the spoiler.
 

Skunk

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Ah, people aren't too keen on downloading files, it's better to attach them into your message but sorry, I missed that!


I would suggest looking in your tileset settings and see if you accidentally made a tile unpassable somehow.


From what I can see, unless you created an event without "through" on, there should be no issues passing that tile.


What did you do in between being able to go up the stairs and not being able to?
 
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mlogan

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I would suggest trying to remap that small area. If the same tiles are working in one place and not another, with no event there, then it's possible you have some empty tile somewhere that is set to not be passable and accidentally mapped it there. Erase the stairs and the ground just below (I use an empty tile in the map, not the tileset, to erase) and then remap them and see what happens.
 

Percid

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I made a whole lot of maps. That place is my first dungeon. The area is a mountain, so you go up the same stairs below, and then you try  to go up there to get some


coins in a chest. But for reasons I fail to understand, I can't climb up that particular stair! Is that what you wanted to know? It occurred to me, maybe it is the fact that the stairs begin where the cliff (tilewise) would end. 


*Oh, and sorry, I don't know how to upload them any other way...
 
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Skunk

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Like Mlogan said I would remap that tiny area and see if that cures your issue.


And be sure to use an empty tile, not just more ground wall.
 

Percid

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I tried to do that just now. I figured out the problem: The map is supposed to be a mountain, so there is cliff atop cliff. Since the cliff ends where the stairs start, it is impassable in that direction. Any criticism I can construct with? :(
 

Skunk

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"map better next time"


No, thats the best part of learning different ways to map is finding these little kinks.


You would have figured it out even if you didn't ask, its just one of those things that seems silly.


I was just able to pass it, why can't I anymore.


that is the concept of making rpg games with this software.


It can always be done, but how lol
 

Percid

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I placed a passable tile of scattered pebbles at the bottom. It helped.
 

Andar

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What you went afoul of is the method RM offers to simulate a 2-level-dungeon. You used the ceiling tiles of the A4 Tilesheet as the "top cliff", and those get directional passability to prevent the player from "jumping down" to the regular ground tiles. And your stairs were regular ground tiles.


As you found out yourself, in that case you'll need a passable tile on B-E placed there to override that special passability - usually one of the ladders if the part is in front, or any ground decoration (or an invisible tile) if there is no intended level difference to be seen.
 

Shaz

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When you take screenshots to share, it's far better to save them as .jpg files than .bmp - .bmp files are SO big, and people don't want to download files in the first place, so big files are going to turn a lot of people off.  After you've saved them as a .jpg file (which is smaller than .png since you don't need to worry about transparency), load them up to PhotoBucket or something.  This will allow you to get a direct link that you can paste into your post, which will cause it to load the image straight away, and people won't have to go to another site to see them, or to download them.
 

mlogan

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As you found out yourself, in that case you'll need a passable tile on B-E placed there to override that special passability - usually one of the ladders if the part is in front, or any ground decoration (or an invisible tile) if there is no intended level difference to be seen.


Would the matching ground tiles in A5 work as well?
 

Andar

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@mlogan: I don't think so as they would be handled as groundtiles, not as ceiling tiles, and you can't go from ceiling to ground without an override.


The result would be that you could go from A5 to the stairs, but you still couldn't go from A4 ceiling to A5 ground
 

mlogan

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Ahhh yeah. In theory though, you can use the "roof" piece to do shift-click map the edges and the use the A5 tile for walkable areas, though I think it would be easiest to just use the actual cliff tile.
 

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