I cant move when npc appears

whosdat29

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hello guys just want to ask im making a scene where an npc/actor will appear outside a tent then approach me

and talk to me after the dialogue he'll automatically join me here's the event that i make but the problem is i cant move every time the npc/actor

appear.

1.png

2.png

3.png
 

Talo

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make sure parallel is on
 

whosdat29

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ummm''sorry but can you pls show me step by step or if any changes i need to do on my events thanks you
 

Talo

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I think it's under trigger, set it to parallel
 

whosdat29

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oh im too dumb not to see it thanks a lot Talo!!cheers!! BD
 

Shaz

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No, it would need to be autorun, otherwise the player could just walk away.


Why do you have a whole event page with a condition JUST to turn on a self switch? Take the commands from page 2, and put them on page 1. Then make it autorun.


The event will also only move one step towards the player (because that's what you told it to do), and if there's something blocking its path, it won't move at all.


However, NONE of those event pages would actually run, because you've got them set to Action Button. It sounds like you've either done something to the tiles on the map so that you can't move, and it has nothing at all to do with the event (check that the top left tile in the Tile B tab has a star on it and not an X), or you've got some other event that becomes active when you go to this map, that's set to Autorun, and is never being turned off. An autorun event, even if it has no commands, will stop the player from moving.
 

whosdat29

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@Shaz oh yeah i just tried what you say shaz it work thanks mate but the parallel trigger work as well 9im confused now what's their difference)

anyway i have read on some forums that parallel process will give you too much lag so i changed it now to autorun thanks guys!!
 

Andar

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@Shaz oh yeah i just tried what you say shaz it work thanks mate but the parallel trigger work as well 9im confused now what's their difference)


anyway i have read on some forums that parallel process will give you too much lag so i changed it now to autorun thanks guys!!
Lag should not cause you to change the trigger, because each of the different triggers have different functions, and you'll need those functions in specific cases.
Lag is caused when you use parallel processing without needing it, and nothing in your event screenshots says that you need parallel processes. And the original bug is not solved by using a parallel process, because nothing in those tthree event pages could stop the player move directly, it has to be an indirect block or something entirely else...
 

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