- Joined
- Feb 13, 2015
- Messages
- 160
- Reaction score
- 70
- First Language
- English
- Primarily Uses
I'm not caring too much about file size at this point since I plan to have a heavy and lite version anyway. But hearing people talk about lag caused by big maps with lots of events made me a bit worried about the processor side of things as I start to creep into puzzle design and large dungeons.
Basically, my friends who test my stuff and I are all on workhorse or gaming PCs. The only way for me to lag them with RM artificially has been to royally mess up a stealth detection script and that's clearly not how it's meant to be used. So my problem is that I can't get a decent sample of what "too big of a processor load" is. I don't want my friends and I to test the game and find no lag problems and then 50% of the community say it lags like crazy.
I'm really only worried about lag in dungeons, where I have roaming encounters. So how many "monsters moving on the map and when you touch them it cues a fight" events does it take to lag an average PC?
I'm not asking for lag reducing scripts. I'm not asking for a link to tinypng. I'm asking for how to tell when it would lag the average RM player's computer.
"It's St. Patrick's day in my country. Please try to ignore any typos or mistakes I make today and forward all legal accusations regarding offensive behaviour or things I've said to Bailey's."
Basically, my friends who test my stuff and I are all on workhorse or gaming PCs. The only way for me to lag them with RM artificially has been to royally mess up a stealth detection script and that's clearly not how it's meant to be used. So my problem is that I can't get a decent sample of what "too big of a processor load" is. I don't want my friends and I to test the game and find no lag problems and then 50% of the community say it lags like crazy.
I'm really only worried about lag in dungeons, where I have roaming encounters. So how many "monsters moving on the map and when you touch them it cues a fight" events does it take to lag an average PC?
I'm not asking for lag reducing scripts. I'm not asking for a link to tinypng. I'm asking for how to tell when it would lag the average RM player's computer.
"It's St. Patrick's day in my country. Please try to ignore any typos or mistakes I make today and forward all legal accusations regarding offensive behaviour or things I've said to Bailey's."

