I can't walk. Can anyone tell me how to fix this?

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I'm trying to get the player to walk down the stairs. When he arrives in the cellar cannot walk, only turn to face different directions. I have already successfully created a door inside and out of the house so I don't know what I'm doing wrong here. Here is a screenshot:

There tilesets I am using are all expansions off steam so there shouldn't be a problem with them, and they've sucessfully worked for 3 other maps I made.

What's going on here?

Capture.PNG

2.PNG
 

mlogan

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It looks to me like the tile you have used for the floor in there is really a wall tile, therefore the passibility of it would be set to not allow you to walk on it.
 

Andar

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Lunarea means passability, not priority.


In the database, tilesets, the first tile on the B tab has to have a passability of star or the passability of the entire map will be broken.
 

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Thanks for answering, I figured it out. I couldn't walk because I made my floor out of a tile that was set to unwalkable (ex it was a wall not a floor lol). For future reference.
 

Dymdez

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Thanks for answering, I figured it out. I couldn't walk because I made my floor out of a tile that was set to unwalkable (ex it was a wall not a floor lol). For future reference.
Just so you know, if you happen to like that tile, you can copy the tileset in your database, make a new one titled specifically for these types of maps, change the passability on the tile, and use it as you first intended. All you have to do is make sure you switch to your new tileset on the map's properties.
 

Shaz

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Lunarea means passability, not priority.


In the database, tilesets, the first tile on the B tab has to have a passability of star or the passability of the entire map will be broken.
Actually, she DOES mean priority, and she's spot on. The star means "above characters" which allows you to walk through it (it's the priority that MAKES it passable). That's EXACTLY what happens with that top-left tile in B. It has no sprite, and it's set to "above characters", so the engine makes it look at the tiles on the next layer down to check passability :)


This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
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