I changed the party members, why are they not moving?

SakuraMiya

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I searched in this forum for a way to change main-characters in mid game, and I read that "Change Party Members" is the best way. So I did, but now the character is immobile. Did I do something wrong, or I'm forgetting something?
 

Shaz

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It's very likely completely unrelated.  You must have done something else - turned on a switch or activated an autorun event that isn't ending, or set up a move route that has wait for completion, where the move route actually can't be completed.  If you transferred to a new map between last being able to control the player and now, it could also be a map passability issue.


If none of that helps you figure it out, please let us know if you can use the arrow keys to change direction or hit escape and go to the menu, or if none of those keys are responsive either.  Also post a screenshot of the FULL event window where you have the Change Party Members command, if that's the exact trigger point for the issue occurring.
 

SakuraMiya

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Well, actually I just started making the intro. It was the typical black screen with text, but I had to make an invisible player first. (Sorry, my RPG Maker it's in Spanish)


After the intro, the map was supposed to transfer and the character to switch (The Character [] is for the empty character). That's when the switch happened. But its immobile.


Captura1.PNG


Captura2.PNG


Captura3.PNG


Captura4.PNG

Captura5.PNG
 
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SakuraMiya

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If none of that helps you figure it out, please let us know if you can use the arrow keys to change direction or hit escape and go to the menu, or if none of those keys are responsive either.  Also post a screenshot of the FULL event window where you have the Change Party Members command, if that's the exact trigger point for the issue occurring.


You're right. For some reason, after changing the character, I can't change directions with the arrow keys or even go to the menu. But the BGM still works....
 

Shaz

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Because your autorun never ends.


After those commands, turn on a self switch.  Then add a second event page, conditioned by that self switch.  Leave everything else on the page as it is.


Autorun events loop by default, and take away control from the player.  So you have to end them in some way.  One way is by going to another map (this is okay as long as you're never going back to that map again, otherwise the event will run again).  The other is by giving the event more than one page, and making another page active.


Edit: don't double post (make another post when the last post is yours) - it's against forum rules.  If you need to add something, just edit your last post instead.


Also, you've got some weird stuff happening there.  Without being able to understand the language, it looks to me as if you have a 'blank' actor who's in the party, then you add the 'real' actor and remove the 'blank' actor.  You don't need to do this.  Just have your real actor set up, add them to the party in the System tab, and turn transparency on (also in the System tab).  When you're ready for the actor to be shown, just use the Change Transparency command to turn transparency OFF.  This is the way to have your character invisible during a start-of-game cutscene.  Then you don't need to do any Change Party Members command at all, until you really want to add extra characters to your party.
 
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SakuraMiya

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Edit: don't double post (make another post when the last post is yours) - it's against forum rules.  If you need to add something, just edit your last post instead.


Sorry, I forgot about it.


In which page I'm supposed to activate the self switch? The one with the intro cutscene or the one in which the map changes ans do the character?
 

Shaz

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When you leave a map, the events on that map stop running, including autorun events.  So the event you need to change is the autorun event on the map where you are unable to control the player.
 

SakuraMiya

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I pulled the switch for the second map, and the character moves, but it's the blank one seen at the intro.....
 

Shaz

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I did mention in my earlier post that you've gone about it in a weird way and showed you a better way to set it up.  I suggest you try that instead of the way you're currently doing it.  If it doesn't work, please show a screenshot of your Actors tab, your System tab, and another one of your event on the second map.


When you take a screenshot, please use the Alt + PrintScreen combination, which will capture just the active window and not your whole desktop.  Makes it easier to see/read.
 

Shaz

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Okay, let's try these steps:


In the System tab, change the starting party to only actor 1.  Check the box that says Invisible: SI under Opciones.


In the event, remove the two Change Party Member commands, and add a Change Transparency (OFF) command.  Turn on self switch A.  Then create a new page on the event and set its condition (in the top left under Condiciones) to Self Switch A is ON.


That should be all you need.


Oh - make sure actor 1 HAS a map sprite assigned.


(It looks like you just posted the original pic of the event instead of the one you've already modified - just make sure the modifications are as I've just explained them)
 
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SakuraMiya

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Thank you for the support, I appreciate it. By the way, you were right, the Self-Switch thing worked fine as you said but the main problem was that I didn't activate the Invisibility all along. Now the Intro works without problem and I can change the characters. I'm still new so I had no idea about the "create new page" thing.
 

Shaz

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Multiple event pages and either switches, variables, or self switches (or the other things you can see as conditions) are a very basic part of RPG Maker and you will use them a LOT.  So you really need to develop a good understanding of how they all work.  


Check out the links in my signature, particularly Andar's Starting Point for New Users.  That post has a number of tutorials that will get you up and running :)
 

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