I don't get something about switches

Meiko

Warper
Member
Joined
May 25, 2014
Messages
4
Reaction score
0
First Language
english
Primarily Uses
Whenever I turn a switch on so the event does not repeat... the event simple does not start at all in my playtest.
 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,299
Reaction score
11,712
First Language
English
Primarily Uses
RMVXA
Could you post a screenshot of one of the events you are having problems with, as your description could cover many things.

Post the whole page, not just the commands section, and if there is more than one page, post each one.

That's the only way to give people the information they need to help you.
 

Uzuki

Kawaii on the streets, Senpai in the sheets
Veteran
Joined
Aug 18, 2012
Messages
1,933
Reaction score
1,326
First Language
English
Primarily Uses
RMMV
Did you set up a event so the switch turns on?
 

NoahB

Composer
Veteran
Joined
May 4, 2014
Messages
100
Reaction score
73
First Language
Swedish
Primarily Uses
RMVXA
Did you set the right trigger, like autorun? Also, you haven't used self switches correctly. The way you are supposed to use them is

first you set up the command, (Which you have already done). But I also noticed that the Condition for the same event page is self switch A. It is pretty obvious that this doesn't work. So, to solve this, simply create a new event page and set the condition to self switch A there. Hope I helped :D
 
Last edited by a moderator:

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,355
Reaction score
7,667
First Language
German
Primarily Uses
RMMV
Whenever I turn a switch on so the event does not repeat... the event simple does not start at all in my playtest.
Your problem is that you misunderstood the difference between condition and control.
If the condition of a switch is set, then that switch needs to be turned on somewhere else before that event can happen.


If you control the switch ON, then you want something to happen after the control command.


But that means you cannot place both on the same event page - think of this as your car key - if you lock (condition) the car with the key (control), then you need the key outside the car if you ever want to enter it. If you place the key inside the locked key, you won't be able to ever get into the car...
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
You don't need autorun on that. Player Touch is fine. If it was autorun, it would happen as soon as the player got on the map, not wait for them to move over it.


You've just used your switches incorrectly.


On the first page, you turn ON the self switch. On the second page (which you haven't added), you put the self switch as a condition.


Putting the self switch as a condition on the first page means that event page will only be active when the self switch is on. And since that page is what turns the self switch on in the first place, and is not active UNLESS it's on, it will never become active.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,847
Messages
1,016,972
Members
137,561
Latest member
JaCrispy85
Top