I don't understand multiple event pages. Help?

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I created an event where I find a lost sheep, then wolves attack. The battle works fine, but once the battle is over I am trying to make it so that the sheep disappears and I cannot figure out how.

Everyone in tutorials are saying something about switches and multiple event pages and I don't understand how to work them.

How can I get this npc to dissappear once the first event is over? (ex the battle).

Capture.PNG
 

Shaz

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I've moved this thread to VX Ace Support (tutorials is for tutorials, not for support questions. Please be sure to post your threads in the correct forum next time. Thank you.


But since you've FOUND the tutorials, have you READ any of them?


ANDAR is going to post here in a few minutes, and there'll be a link in his signature that you can follow for some great beginner tutorials.


But, in a not-so-small nutshell ...


Multiple event pages are how you make events do different things at different times in the game.


Each page will have a different set of conditions, stating when the page becomes "active". The only exception to this is the first page, which, if it has NO conditions, will be the event's default active page.


As the game progresses, you will change switches, variables, items, and other stuff listed in the conditions panel, to make different event pages active.


So your first page in that event will have the sheep, and after the battle is over, you will turn on a switch. Then you will create a second event page and condition it by that switch, and that will be what happens when you activate the sheep event AFTER the battle has been won.


Just a note - you don't need to have 2 'fadeout screen' commands in a row, and you don't need to fade out before a battle and in again after the battle. That happens automatically.


But read through some tutorials. And I'm sure there'll be something in the manual (F1 in the editor) explaining how events work.


Just remember that event pages are checked in REVERSE order when looking for the one to make active. It starts with the highest-numbered page and works through towards the lowest-numbered one, until it finds a page where the conditions are met.
 

Andar

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ANDAR is going to post here in a few minutes, and there'll be a link in his signature that you can follow for some great beginner tutorials.
OK, here's my post with the link ;-)
Back to the original topic:


Consider the event pages like pages in a book - you can always read only one page, so what happens depends on which page you're reading. The conditions area top left tells the game which page it should read (which page will be active), and in most cases switches and variables are used to control that part of the logic. But there are other conditions as well to allow for other options...
 

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