actually contrary to popular belief, you can, and should force yourself to be creative. The more you force it the easier it will come to you next time. I say give them a placeholder name for now, and continue working on the game. Don't stop just because of some item problems that's just an easy excuse to procrastenate. <3<3<33
If by this you mean, "you can and should push through the block by continuing to work on the
project, even if the specific part that you are blocked on has to be put off for a while", then I agree. And it does sound like that's what you mean. I agree with the placeholders idea; I'd be surprised if the vast majority of RPGM projects
don't end up using a metric ton of placeholders for various aspects throughout the creation process.
I do this all the time with writing, not just for RPGM projects but "regular" (i.e. for a novel) writing. If I get just totally STUCK on a name, a concept, even an entire scene, I just write something like "Come back to this" in parentheses (and bold it so it sticks out), and just move on. And in a larger sense, my philosophy is: create whatever comes to mind,
no matter what it is. Meaning: I'm working on one of my novel ideas, I've just finished writing a bunch of scenes that will take place very early in the story, and am feeling a bit stuck on what's going to happen next. But then, an idea for something that will happen MUCH later, near the end of the story, suddenly jumps into my head. The whole scene just comes to me. I immediately open a new document and start writing it until either I completely finish that scene or the ideas stop flowing. This concept can be applied to RPG Maker, even more easily than it can be applied to writing a novel: stuck on names for equipment? Work on some spells and skills or battle balancing or something. Keep things going by working on
some aspect of the project, so your mind will still be in it, and you may even be inspired by a random stray thought you have while doing something else that helps you with the part you were stuck on.
Of course, all of that said, sometimes you DO just need to take a short break from the whole thing. Going nose-to-the-grindstone constantly for too long at a stretch on
any creative project will just burn you out.