I got a real bad case of semi-writers block

Jusfury

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For the most fact I got most of the story.

But, I'm trying to come up with names for weapons armor etc.

Anyone else got this problem?
 
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kerbonklin

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Writers block is tough. Have you tried a change in physical location? Usually my mind is blank when i'm working on my laptop in my usual spot at home, but bringing a pen and book to my college campus (or mid-lecture) puts me in a better mood to think.
 

boomboom517

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My advice is to work on another project for a bit then come back to the one your working on.
 

Caitlin

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I hate writer's block and you can't force yourself to be creative.  The best thing to do is to relax your mind, body and just do something else.  Play a short game, meditate or talk a nice long walk, and when you get back, I am certain you will have beaten your writer's block.  Don't stress, nothing creative will ever happen if you stressing out.  ^_^
 

Jusfury

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It's really dumb how I can come up with the story.  But can't think of any names for skills, weapons, armor just about all the equips for my game.  It seems like all the names for equips and skills have been used.  And I really don't want to plagiarize even if I'm not trying to sell my game.  I do get ideas from other games but I try to mutate it to something that the other person hasn't thought of yet.  What I'm really trying to do is stay away from an obvious normal RPG. I'll do all that is suggested.  Thanks to all....
 

mlogan

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I have that same problem with naming things.  I just give them a name, no matter how unoriginal I think it is, and continue on with my work.  Usually something better strikes me along the way.
 

fkckj4xqx

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actually contrary to popular belief, you can, and should force yourself to be creative. The more you force it the easier it will come to you next time. I say give them a placeholder name for now, and continue working on the game. Don't stop just because of some item problems that's just an easy excuse to procrastenate. <3<3<33
 

CWells

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Just take time off. Don't worry about it so much. And always look to the story/world you created for ideas on what to name objects/people/places/skills.
 

C Frost

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actually contrary to popular belief, you can, and should force yourself to be creative. The more you force it the easier it will come to you next time. I say give them a placeholder name for now, and continue working on the game. Don't stop just because of some item problems that's just an easy excuse to procrastenate. <3<3<33
If by this you mean, "you can and should push through the block by continuing to work on the project, even if the specific part that you are blocked on has to be put off for a while", then I agree. And it does sound like that's what you mean. I agree with the placeholders idea; I'd be surprised if the vast majority of RPGM projects don't end up using a metric ton of placeholders for various aspects throughout the creation process.

I do this all the time with writing, not just for RPGM projects but "regular" (i.e. for a novel) writing. If I get just totally STUCK on a name, a concept, even an entire scene, I just write something like "Come back to this" in parentheses (and bold it so it sticks out), and just move on. And in a larger sense, my philosophy is: create whatever comes to mind, no matter what it is. Meaning: I'm working on one of my novel ideas, I've just finished writing a bunch of scenes that will take place very early in the story, and am feeling a bit stuck on what's going to happen next. But then, an idea for something that will happen MUCH later, near the end of the story, suddenly jumps into my head. The whole scene just comes to me. I immediately open a new document and start writing it until either I completely finish that scene or the ideas stop flowing. This concept can be applied to RPG Maker, even more easily than it can be applied to writing a novel: stuck on names for equipment? Work on some spells and skills or battle balancing or something. Keep things going by working on some aspect of the project, so your mind will still be in it, and you may even be inspired by a random stray thought you have while doing something else that helps you with the part you were stuck on.

Of course, all of that said, sometimes you DO just need to take a short break from the whole thing. Going nose-to-the-grindstone constantly for too long at a stretch on any creative project will just burn you out.
 

ChaoticLapras

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I normally do a small amount of stuff on my project straight after awaking, then play rpgs for a couple of hours, then work on it till lunch, leaving the afternoon free. If I work on it after lunch, I normally get real bad writers block. Or designer's block...
 

RockemKnockem

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What I do, with both Game Writer's Block and Book Writer's Block, is I just take maybe a month or so off of the project. Play ALOT of Games, and you'll most likely get out of that block.

A month may be a lot of time for some, but it's just the right amount when I'm writing a book. If you ever needed help with stuff like figuring out where to go from a certain point, I can definately help out with that.
 

wallacethepig

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Give an item a name like "questitem1" or "lilpotion" and skills names like "big boom" and "slash1". That way you'll know what they do so you can test your game properly. Now, your subconscious is a powerful thing. You can send it a message like "Hey. Get to work on naming my items" and your subconscious will be all like "M'kay, dude. Just let me do my own thing and I'll have these back to you in a bit." So, in other words: let it go for now, because you'll come up with something eventually.

-Wallace
 

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