I got my own questions, so thought i would ask.

MikePjr

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What sort of menu and windows can be modified or made and so forth?

Say i want a window displaying the names of the monsters i am fighting, can i do that?

What if i want to mimic the menu system from some older 16 bit games from the past, could I do that?

For instance The 7th Saga aka Elnard on the Super Nintendo, or maybe Phantasy Star 4 on the sega genesis?

I'm just wondering HOW far i can go with this.

I hate to buy it and be burned cause anything i try won't work.

If you might need screen shots or maybe videos with example of some games from the Super Nintendo or Sega Genesis, let me know as i'm sure it would help you to answer my questions.

If you are wondering why I would wish to replicate these older systems, it's because I enjoy making fan games.

I have a few fangames I am working on as it is, a Final Fantasy fan game.. a Phantasy Star fan game... even a game that pays homage to 7th Saga.

I mean, I could supply a video for the 2 games i mention above if you never played them.

There are some rather simple menus and window layouts i would like to do, but are a ***** to do.. and although i realize your system does allow for some VERY detailed and VERY fancy menus.. I just wanna be sure that a simple approach won't pose as a problem either.

7th Saga/Elndard gameplay

http://youtu.be/icX0iqgShoc?t=3m7s

Phantasy Star 4 gameplay

http://youtu.be/BPMxoOdO_Io?t=2m8s

I really love a lot of these older games and how the menus and windows and everything are set up, and i'm just wanting to replicate them.
 
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Engr. Adiktuzmiko

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1) You could modify almost everything as long as you know what script lines to use

2) You probably can, I can't be sure unless you have screenies of it
 

MikePjr

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Ah yeah, stuff like that.

I really like the older more simplistic menus and so forth.

Even in 7th Saga they do little things though that might be a pain to do....

Like how the menu is done here.

Very simple menu, it's kinda similar to dragon quest. In fact it's an ENIX game just like the DQ games.



This is a simple set up, to the left is the players stats and then the menu of things to do.

Pretty simple and straight forward.



Picking to either command the party, or choose a macro which basically tells everyone quickly and easily what to do in the battle, and ofcours run to escape the battle. But at the top is a box that shows who you're facing off against.

I love the layout of the boxes at the bottom for the players in your party.



Selecting a Tech(magic spell) to use on an enemy, you can't see it but below that box is the box with like each icon representing an action you can take, a pic further down shows the icons more.



This is the main player menu... each thing you can do has a check box and depending on which you are going to select

the box lights up like a bulb on a dial.. blinking.. when you access the menu, each box starts at the top and scrolls down expanding.

The box to the far right is who is in the party and what they HP and TP is and name and level (TP is like the games MP).

When you select a box for items a new box scrolls out overlapping the ones below allowing you to select and item or magic or what not, then to to select which player a new box appears with a list of the names of those who're in your group at the moment to pick from to use said magic or item on. State menu opens a box where you can select ORDER change the order of your plarty, or Status which shows a big layout of different things in details about the player right down to what skills and magic they have, to a large portrait of said player you select and a small story talking about them... ugh i should have taken a pic of that to, just.. there's a LOT to go over.. ~_~



This is the main starting menu after you hit start on the title screen before the lil intro video plays.



Shopping.. the list expands depending on what you can buy, in this instance there's but 1 item on sell.



Picking a target to attack



This one is picking what file you wish to load or delete. When you select which file to load, the plays turn and face down.



Ugh.. there's a LOT more... but way too much to take pics of, which is why i posted 2 videos at the bottom of my first post.

I just know that most systems have some sort of limit, so I can't run on the assumption i'm gonna be able to do ANYTHING I want.. so i felt the needed to be specific on the things i'm trying to do.

Those 2 vids at the top though show how those menus and so forth work.

Like in 7th saga every word has it's own cursor behind it already but it lights up behind the word blinking to tell you which is selected....

Or like in PS4 how every box has like a check box but depending on which one you are selecting the box has a red light.

But yeah.. if i can do those things, i would be all over this system like white on rice.

But rather not be dissapointed if i can't.
 
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Archeia

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There should be no problems. Test the battle sample if you want to try it out.

(although it's going to be limited)
 
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MikePjr

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Honestly, it does not seem much different than the default stuff.

I mean, i realize there is more, i seen the videos and screen shots.. just saying.
 
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Andar

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I just know that most systems have some sort of limit, so I can't run on the assumption i'm gonna be able to do ANYTHING I want..
Yes and No...
In RM, most of the engine is openly placed inside the script editor - and that means that anything there can be changed in any way.


The "limit" as you call it is that you need to program those changes, which means you either need to know programming yourself or have someone do the programming for you. For smaller changes that is no problem (there are several scripters here on the forum that do small scripts for free), but for big changes you either have to hope that there is something like your wishes on the master script list (which contains about a thousand scripts, so you have a good chance for that) or you have to commission/pay someone to make the script for you, or work on it yourself.


In some older post you might find references to a limited resolution of 640x480, but there is currently a DLL in public playtest (and bughunt) that should solve that problem.


So the only real limit is the amount of work you can place into your project, especially the scripting part.


And there are already scripts available for free that turn the engine into something entirely different, like a platformer script or scripts for action-RPGs with on-map-battles and more.
 

MikePjr

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I knew i got the answers i wanted.

And i been busy.

But i just wanted to say thanks for all the feedback!

I really appreciat it! ^_^
 

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