I had a question about Yanfly Enemy Target Info script

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Tanarex

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Kes

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@Tanarex I could be wrong, (in which case I apologise in advance) but I think I've mentioned to you before that 'Scripts' is where people who have written completed scripts they want to share with others can post them.

If you want help to use a script, and cannot post in that script's own thread (e.g. because it's on another site), then you need to post in Script Support.

[move]RGSSx Script Support[/move]
 

Shinma

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By default the script is set to show all information without using a 'scan' skill when playtesting. Once you export your project the players would not see the info without scanning. You can change it so that even playtesting doesn't show it.

Go into the script, around line 168 there is a command, SHOW_BEGUG_ALL = true.
Change that to SHOW_DEBUG_ALL = false

This will allow you to see how the player will see the information.
 

Tanarex

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@Kes, sorry. I forgot. I have saved it under tabs to avoid making the mistake again.
@Shinma I changed line 168 to SHOW_DEBUG_ALL = false and it didn't work. So I tried SHOW_HELP_INFO = false and that worked. I didn't know it only showed up in test plays. Thanks for letting me know.
 

Shinma

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Good to hear. Happy game making!!
 
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