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Basically, what I want to do is create a skill that an enemy can use, which will put a state on the entire party that causes 2% of their health to be drained every turn (due to the battle system I use, poison-like effects like these will tick every time someone takes an action), but returns all of that health that the party has lost to the enemy that used the skill. If it helps, it will be a boss fight, so there is only one enemy. Is it possible to do this?
Edit: If it makes it any clearer, what I'm going for is essentially Pokemon's Leech Seed, but on all party members.
Edit: If it makes it any clearer, what I'm going for is essentially Pokemon's Leech Seed, but on all party members.
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