I have 2 problems with Move Routes.

Etheri

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My 2 problems are:

1. Once my move route completes, the next command won't trigger.

2. Once the move route finishes, the player can't move.
 

bgillisp

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The first one means either your move route didn't complete but got stuck on something, or the trigger condition is wrong. You'll need to post screenshots of your events with the move routes and the other command as well for us to help you more.

For 2, that means either the player is on a tile they cannot move on, or you have an autorun that is still in progress. Autorun means always running, and while an autorun is in progress the player cannot move at all.
 

Etheri

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Here's my event. (Also. I can move on the tile that stops working once the route completes.)
 
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TheoAllen

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Well, you cant move because you need to wait for 1039 frames (60 frames = 1 second)
 

bgillisp

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Also is there an event on the tiles you are trying to move onto? Events cannot move through other events, so if there is an event there, the player will fail to finish the move route as it will collide with the event instead.
 

Etheri

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Well, you cant move because you need to wait for 1039 frames (60 frames = 1 second)
I need to have that for the thing i'm trying to do. (And also yes, that command works the way I want it to.)
 

Etheri

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I was able to fix it. My problem was I accidentally set "Move Up" instead of "Turn Up". I appreciate the help either way though!
 

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