- Joined
- Jul 3, 2022
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- RMMV
Hello there! I'm an artist and I've been wanting to for a while to create a game with RPG Maker MV. The problem I keep coming to is that I'm not sure if my ideas are possible.
Idea:
I've had an idea for a while for a little game that stars two protagonists where one is the fighter/one who moves heavy things and the other is more so the puzzle solver/ one who talks with people.
Game play:

So, I could see where in the game the player can swap in real time between the two characters. Like they actually swap places in the follow order? The goal with this is that since both characters have their strong suits they get different prompts depending on who's leading. I could see that if a puzzle is in front of the fighter character, he can't do anything (or gets a different text box pop up?) while if the puzzle solver is in front of the puzzle, any keys/minigame/correct text, will pop up.

Preferably, real time fighting could be fun with the fighting character. That way if the puzzle character is leading, they'll get hurt, but it looks like MV doesn't do real time. So maybe no matter who is "leading" around the map, the fighter will always do the fighting with the other character only able to "analyze" or give words of encouragement to the fighter. That way they'll still get hurt?

Idk what do you all think? I figure the fighting part may be the easiest thing to program since both would be "fighting", but I do just like the idea of two characters swapping and getting different prompts around the world.
Idea:
I've had an idea for a while for a little game that stars two protagonists where one is the fighter/one who moves heavy things and the other is more so the puzzle solver/ one who talks with people.
Game play:

So, I could see where in the game the player can swap in real time between the two characters. Like they actually swap places in the follow order? The goal with this is that since both characters have their strong suits they get different prompts depending on who's leading. I could see that if a puzzle is in front of the fighter character, he can't do anything (or gets a different text box pop up?) while if the puzzle solver is in front of the puzzle, any keys/minigame/correct text, will pop up.

Preferably, real time fighting could be fun with the fighting character. That way if the puzzle character is leading, they'll get hurt, but it looks like MV doesn't do real time. So maybe no matter who is "leading" around the map, the fighter will always do the fighting with the other character only able to "analyze" or give words of encouragement to the fighter. That way they'll still get hurt?

Idk what do you all think? I figure the fighting part may be the easiest thing to program since both would be "fighting", but I do just like the idea of two characters swapping and getting different prompts around the world.