I have a problem with the Dragonbones Plugin

Isaco1

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Hey there lovely folks of the internet!
I am sure you already know of the plugin "DragonbonesUnion" made by Aekashi and Visustella.
So I recently grabbed it and I got a problem.
The idle animation for my enemy battler is playing right. However I can't attack the enemy. No skills that attacks the enemy
works simply.
However it does work for some odd reason with this specific command:

<Dragonbones Battler Scale: -0.3, 0.3>
Nothing else except -0.3, 0.3 works
Here is my commands:
Everything except what the batter is called. Also I used idle instead of "animation" sorry my bad.
1674984824380.png
 
Last edited:

Isaco1

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Hey there lovely folks of the internet!
I am sure you already know of the plugin "DragonbonesUnion" made by Aekashi and Visustella.
So I recently grabbed it and I got a problem.
The idle animation for my enemy battler is playing right. However I can't attack the enemy. No skills that attacks the enemy
works simply.
However it does work for some odd reason with this specific command:

<Dragonbones Battler Scale: -0.3, 0.3>
Nothing else except -0.3, 0.3 works
Here is my commands:
Everything except what the batter is called.
View attachment 251833
Update :)
I found an error in my browser extension thingy whatever it's called so perhaps it has something to do with it?
1674993944903.png
 

GmOcean

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You'll have to do 2 things to get some help with this.
1. We'll need a screenshot of your plugin page.
2. You'll need to post a screenshot of your DragonBones battler, settings text file. (If you obtained it from Aekashics, then it was included with the download file.) It should look something like this:
Code:
<Attack animation: 7>
<DragonBone Settings>
Battler: SKXoer
Scalex: -0.94
Scaley: 0.94
Width: 185
Height: 551

Ani Wait: Idle
Ani Walk: Idle
Ani Attack: Attack A
Ani Swing: Attack B
Ani Thrust: Attack C
Ani Missile: Attack A
Ani Skill: Casting
Ani Chant: Idle
Ani Spell: Casting
Ani Item: Casting
Ani Guard: Idle
Ani Evade: Idle
Ani Damage: Damage
Ani Abnormal: Idle
Ani Sleep: Idle
Ani Dying: Idle
Ani Dead: Damage
Ani Victory: Idle
Ani Escape: Idle

Replace Sprite
</DragonBone Settings>

Available Motions:
Attack A - Regular Sword Slash
Attack B - Sword Stab
Attack C - Strong Sword Stab
Attack D - Spell Cast
Attack E - Strong Sword Slash
Damage
Idle

Sample Action Sequence:
<setup action>
display action
immortal: targets, true
</setup action>

<target action>
move user: targets, front, 15, auto offset x -200
wait: 6
motion Attack A: user
wait: 30
animation 9: target
action effect
wait: 30
move user: return, 30
</target action>
This will let us know what motions, and such the battler has access to to further eliminate possible errors that may arise due to that.
 

Isaco1

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ok
 
Last edited:

Isaco1

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Update: I managed to solve it :)
 

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