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- Oct 6, 2015
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Okay, so I saw that if I am having script troubles I can come here so here I am.
I apologize in advance for any confusion I cause.
So all I want to do it make it so my character shoots a bow, and another character I am adding later is able to shoot a gun.
Whenever I attack, they run up with the bow and attack the same way they would with the sword.
I am using Yami's Battle Symphony and I have looked up and down so many pages I can't seem to find something that's easy enough for me to learn or catch on to. I don't know what line to go to, what to put in so that everything is correct, and I REALLY don't want to mess up the script and ruin something. :/ So help please? Here's the run down. The battler is like the old Final Fantasy side by side turn based RPG, and it's animated. Anyone who has seen Yami's Battle Symphony may already know this. I have my main character who uses a katana, the battle animation of him running up and slashing works fine so I don't need that to change. My second character uses a bow and she needs to stay back, draw the weapon and an arrow needs to fly over to the enemy for a hit, is this possible with Battle Symphony? Can I add that effect somehow? The character with the gun needs the same as the character with the bow, except with bullets of course. And the last character can keep the slash animation that will be fine as well.
So what do I do/type/need to add in? I'm so lost and need like a simple step by step detailed tutorial, can anyone help me? Pretty please <3
I apologize in advance for any confusion I cause.
So all I want to do it make it so my character shoots a bow, and another character I am adding later is able to shoot a gun.
Whenever I attack, they run up with the bow and attack the same way they would with the sword.
I am using Yami's Battle Symphony and I have looked up and down so many pages I can't seem to find something that's easy enough for me to learn or catch on to. I don't know what line to go to, what to put in so that everything is correct, and I REALLY don't want to mess up the script and ruin something. :/ So help please? Here's the run down. The battler is like the old Final Fantasy side by side turn based RPG, and it's animated. Anyone who has seen Yami's Battle Symphony may already know this. I have my main character who uses a katana, the battle animation of him running up and slashing works fine so I don't need that to change. My second character uses a bow and she needs to stay back, draw the weapon and an arrow needs to fly over to the enemy for a hit, is this possible with Battle Symphony? Can I add that effect somehow? The character with the gun needs the same as the character with the bow, except with bullets of course. And the last character can keep the slash animation that will be fine as well.
So what do I do/type/need to add in? I'm so lost and need like a simple step by step detailed tutorial, can anyone help me? Pretty please <3


