I have been all over and can't find a solution.

VampireKiller21

Villager
Member
Joined
Oct 6, 2015
Messages
13
Reaction score
0
First Language
English
Primarily Uses
Okay, so I saw that if I am having script troubles I can come here so here I am.
I apologize in advance for any confusion I cause.
So all I want to do it make it so my character shoots a bow, and another character I am adding later is able to shoot a gun.
Whenever I attack, they run up with the bow and attack the same way they would with the sword.
I am using Yami's Battle Symphony and I have looked up and down so many pages I can't seem to find something that's easy enough for me to learn or catch on to. I don't know what line to go to, what to put in so that everything is correct, and I REALLY don't want to mess up the script and ruin something. :/ So help please? Here's the run down. The battler is like the old Final Fantasy side by side turn based RPG, and it's animated. Anyone who has seen Yami's Battle Symphony may already know this. I have my main character who uses a katana, the battle animation of him running up and slashing works fine so I don't need that to change. My second character uses a bow and she needs to stay back, draw the weapon and an arrow needs to fly over to the enemy for a hit, is this possible with Battle Symphony? Can I add that effect somehow? The character with the gun needs the same as the character with the bow, except with bullets of course. And the last character can keep the slash animation that will be fine as well.
So what do I do/type/need to add in? I'm so lost and need like a simple step by step detailed tutorial, can anyone help me? Pretty please <3
 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,299
Reaction score
11,712
First Language
English
Primarily Uses
RMVXA
'Scripts' is for posting scripts you have written and wish to share with the community. If you don't want to post in the thread for the particular script you are having problems with, then it needs to go into Script Support. Therefore...

[move]RGSSx Script Support[/move]

A couple of general points.
It helps a lot if your topic title gives a clear indication about what the nature of the problem is. People then have a better idea of what the query is before they open the thread, and future readers with a similar problem will find it more easily, together with a possible solution.

We also ask people to provide a link to the page where they got the script so that anyone who might help doesn't have to go hunting.

There is/was a tutorial for this script explaining how to use it. I think it has vanished. However, I have a copy which I can send you via pm if that is what you are looking for.

I made an attack pattern for an archer using this script. Here it is, in case this is what you want.

<setup action>
message
</setup action>
<whole action>
</whole action>
<target action>
move user: forward, 6, wait
stance: user, attack
animation 13: target, wait
skill effect: whole
move user: origin
stance: user, idle
</target action>
<follow action>
</follow action>
<finish action>
wait for move
stance: user, break
</finish action>

This makes the sprite step forward a couple of paces and shoot an arrow, then return to its original place. Animation 13 is the one I used, you would have to put in the animation ID from the animation tab in the editor for whichever one you are using.
 

VampireKiller21

Villager
Member
Joined
Oct 6, 2015
Messages
13
Reaction score
0
First Language
English
Primarily Uses
'Scripts' is for posting scripts you have written and wish to share with the community. If you don't want to post in the thread for the particular script you are having problems with, then it needs to go into Script Support. Therefore...

[move]RGSSx Script Support[/move]

A couple of general points.
It helps a lot if your topic title gives a clear indication about what the nature of the problem is. People then have a better idea of what the query is before they open the thread, and future readers with a similar problem will find it more easily, together with a possible solution.

We also ask people to provide a link to the page where they got the script so that anyone who might help doesn't have to go hunting.

There is/was a tutorial for this script explaining how to use it. I think it has vanished. However, I have a copy which I can send you via pm if that is what you are looking for.

I made an attack pattern for an archer using this script. Here it is, in case this is what you want.

<setup action>
message
</setup action>
<whole action>
</whole action>
<target action>
move user: forward, 6, wait
stance: user, attack
animation 13: target, wait
skill effect: whole
move user: origin
stance: user, idle
</target action>
<follow action>
</follow action>
<finish action>
wait for move
stance: user, break
</finish action>

This makes the sprite step forward a couple of paces and shoot an arrow, then return to its original place. Animation 13 is the one I used, you would have to put in the animation ID from the animation tab in the editor for whichever one you are using.
Oh wow thank you! I would love for you to PM me that copy of yours with that animation built in. I would like to ask if you have changed anything else in the script that may effect the original part of the script? I cannot thank you enough though, sorry for my noobiness on where I posted this and how I posted it T-T I'm really bad at that. Also instead of sending me the whole script you could just tell me what line that starts and ends at. Again so sorry for all the confusion and thank you again.
 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,299
Reaction score
11,712
First Language
English
Primarily Uses
RMVXA
The animations for this are not done in the script but in the note box of the skill concerned. Just copy/paste what I posted.
 

VampireKiller21

Villager
Member
Joined
Oct 6, 2015
Messages
13
Reaction score
0
First Language
English
Primarily Uses
The animations for this are not done in the script but in the note box of the skill concerned. Just copy/paste what I posted.
Okay sorry again, but where is that note box? If you are able to tell, anyway. I can't seem to find it, maybe I'm skipping over or just not smart enough to find it?
 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,299
Reaction score
11,712
First Language
English
Primarily Uses
RMVXA
Open the database to the skills tab. Select the skill you want to have this animation. Bottom right hand corner is a white section headed 'Note'. That white section is your notebox. Paste it in there.
 

VampireKiller21

Villager
Member
Joined
Oct 6, 2015
Messages
13
Reaction score
0
First Language
English
Primarily Uses
Now I must thank you dearly, I have found out how to make it work! This is wonderful! Thank you very very much!
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,981
Members
137,563
Latest member
cexojow
Top