I have some questions about a simple battle system

Soryu_Langley

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So basically I was thinking about a battle system similar to an action RPG where a character has about 4 moves that they can use in the overworld to defeat enemies but since this is kind of a parody game I wanted to display a picture everytime an ability used defeats the enemy or when the enemy defeats the player.
Nothing too complicated, just a picture appearing with a line of dialogue.
Is it possible to do this with a simple command or script or with the already existing real time battle systems for RPG maker?
 
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Kes

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We do prefer one query, one thread, and would not see having 2 very different queries in 2 threads as spamming.

The reason for having separate threads is that experience shows that when there are multiple questions in a single thread, it becomes very confused, as it is not always clear what reply is for which question. Furthermore, often one question should be in ordinary Support, the other in script/plugin requests, as in this case. It also makes it very difficult for Members in the future who have the same query as one of the questions to find the right thread.

Please edit your opening post to remove the second question, and post a new thread in RGSS3 Script Requests for it.

Thanks.
 

Soryu_Langley

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We do prefer one query, one thread, and would not see having 2 very different queries in 2 threads as spamming.

The reason for having separate threads is that experience shows that when there are multiple questions in a single thread, it becomes very confused, as it is not always clear what reply is for which question. Furthermore, often one question should be in ordinary Support, the other in script/plugin requests, as in this case. It also makes it very difficult for Members in the future who have the same query as one of the questions to find the right thread.

Please edit your opening post to remove the second question, and post a new thread in RGSS3 Script Requests for it.

Thanks.
I'm gonna do that then! I'm really sorry
 

Kes

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Thanks. And don't worry about it - we know that it can be a bit difficult at first working out exactly the best way of doing things. We were all new once.
 

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