I just thought of something insane(player created dungeons)

Zoltor

Veteran
Veteran
Joined
Jan 18, 2014
Messages
1,550
Reaction score
211
First Language
English
Primarily Uses
This is long believed to be only possible with scripts, and for good reason, you can't place tiles down through events in game(even with scripting this is rather tricky), but them I'm like wait a minute, there's another way, and I have already built the framework(which in my current game, I'm using it to randomly "create" a dungeon) for such. My module based random map generator.

As is, It's all handled through the use of variables, and switches. Instead of using a randomizer to piece it together, it wouldn't be hard to give the player direct access to all the variables, possible events, and maps to piece together how they want. Hell I can't even give them access to chest drops as well as monster spawns, since in this specific dungeon, monsters are events them too.

Then I could make a switch turn off the access to the creation mode, to enable players to play the dungeons they created

The only thing I wish I could have(don't think there is even a script for this), is allow players to type a message in creation mode, so it can later be displayed.

I think I'm going to start working on this, in addition to my current project, because omg I think I'm on to something big here.

If I can find a good site that can enable file hosting(may have to create my own server though), players will have a easy way to share their save files(aka dungeons) with other people.
 
Last edited by a moderator:

Ishiirou

Villager
Member
Joined
Oct 13, 2015
Messages
17
Reaction score
5
Primarily Uses
.
 
Last edited by a moderator:

Zoltor

Veteran
Veteran
Joined
Jan 18, 2014
Messages
1,550
Reaction score
211
First Language
English
Primarily Uses


TBH I don't see the point. It's all rpg maker, we don't need to be able to create maps ingame without the usual conveniences when you could simply make a community project with people sharing maps and other stuff.

That community project sounds like a much better idea, it would need to be some kind of dungeon crawler cause you can't tell a story with so many people and when you work on a story, it's not really interesting to see it again for the 15th time.

But fun gameplay won't get old that easily, especially with new content being created by others.

Since caring about progress is iffy in a game you create yourself and thus can cheat anytime you want, you'd probably want to focus on other things.

For example puzzles and challenges like beating a boss only with the available resources.
You completely missed the point, I'm not talking about a community project, I'm talking about player created dungeons, that others can play.

For example, It's not much different in concept, then say Mario maker for instance(except it being a maker for a different genre)

While ultimately, Im probally going to work towards getting a script made, that allows players to set up text boxes, which will allow some story telling, yes It's going to be a dungeon crawler.
 

SinのAria

The Chaotic One
Veteran
Joined
Feb 11, 2014
Messages
142
Reaction score
72
First Language
C++
Primarily Uses
N/A
It is sort of possible. Definitely with scripts, obviously, but also possible with clever use of various tricks.

For example: Text. Name entry. Have a "variable" character whose name you change. Have that then write to a slot in some list of your choice and it can read from that slot later. Obviously somewhat limited.

Event tiles. Players can alter event tiles through some sort of function and then set the tile down (the tiles would all be moved to some corner).  

And so on..

This would be a huge amount of work, however and very slow for the player. Scripting would be faster.

(My main reason for posting was the text part, the rest mainly just confirms it as possible).
 
Last edited by a moderator:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,040
Messages
1,018,469
Members
137,821
Latest member
Capterson
Top