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This is long believed to be only possible with scripts, and for good reason, you can't place tiles down through events in game(even with scripting this is rather tricky), but them I'm like wait a minute, there's another way, and I have already built the framework(which in my current game, I'm using it to randomly "create" a dungeon) for such. My module based random map generator.

As is, It's all handled through the use of variables, and switches. Instead of using a randomizer to piece it together, it wouldn't be hard to give the player direct access to all the variables, possible events, and maps to piece together how they want. Hell I can't even give them access to chest drops as well as monster spawns, since in this specific dungeon, monsters are events them too.

Then I could make a switch turn off the access to the creation mode, to enable players to play the dungeons they created

The only thing I wish I could have(don't think there is even a script for this), is allow players to type a message in creation mode, so it can later be displayed.

I think I'm going to start working on this, in addition to my current project, because omg I think I'm on to something big here.

If I can find a good site that can enable file hosting(may have to create my own server though), players will have a easy way to share their save files(aka dungeons) with other people.

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