- Joined
- Feb 11, 2015
- Messages
- 8
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- First Language
- English
- Primarily Uses
So, I haven't touched this account in ages. Most likely due to me being so busy with school now and not having time for RPG Maker, but now I do!
I've previously requested a script inwhich has global type efficiency for each typing, but back then it was just my laziness.
Now, I really need this script as I have 18 whole different types of attributes, and each having their own specific resistances.
The types consist of the Pokemon types, but I'm not actually making a Pokemon-style game.
Basically, I just want a script that automatically modifies the damage being dealt depending on the types. Since constantly putting the attributes and etc would be time consuming with 18 types.
An idea of the data table could be something like (I don't have any clue how to script)
Attribute[iD (for example, 18 for Fairy) ]
[iD (7 for poison)], 200
Attribute[iD (2 for grass) ]
[iD (4 for fire)], 200
The "ID" is the number of the attribute, and the 200 is the percentage modifier of the damage.
So, 50 would be 0.5x damage, 200 would be 2.0x damage and etc.
I've previously requested a script inwhich has global type efficiency for each typing, but back then it was just my laziness.
Now, I really need this script as I have 18 whole different types of attributes, and each having their own specific resistances.
The types consist of the Pokemon types, but I'm not actually making a Pokemon-style game.
Basically, I just want a script that automatically modifies the damage being dealt depending on the types. Since constantly putting the attributes and etc would be time consuming with 18 types.
An idea of the data table could be something like (I don't have any clue how to script)
Attribute[iD (for example, 18 for Fairy) ]
[iD (7 for poison)], 200
Attribute[iD (2 for grass) ]
[iD (4 for fire)], 200
The "ID" is the number of the attribute, and the 200 is the percentage modifier of the damage.
So, 50 would be 0.5x damage, 200 would be 2.0x damage and etc.


