- Joined
- Oct 14, 2015
- Messages
- 325
- Reaction score
- 165
- First Language
- English
- Primarily Uses
- N/A
MV is a pretty awesome tool-set. I really enjoy what it has brought to the table compared to the older versions but there is one thing that makes it hard for me to use RPG Maker MV though, which is the fact that the engine is locked to 48x48.
Without the use of plugins for changing the resolution and changing tilesize, this program forces you to use such an odd image size. I've worked in the game art industry for a long time and most people prefer 32x32 or 16x16.
I feel like if I spent $80 on an engine in 2015, it should at least have support built in for this issue. I use a resolution changer and tilesize changer plugins but it isn't going over to well with the rest of the engine. Using the built in dialogue boxes and menu screens with these plugins is causing me a headache.
I know after a few more hours of tinkering I should have everything at a correct size for my new game resolution, but this really shouldn't be an issue in 2015.
I like RPG Maker, I really do! Its a nice tool set but I feel like RPG Maker is stuck in the past compared to modern engines.
/rant
Without the use of plugins for changing the resolution and changing tilesize, this program forces you to use such an odd image size. I've worked in the game art industry for a long time and most people prefer 32x32 or 16x16.
I feel like if I spent $80 on an engine in 2015, it should at least have support built in for this issue. I use a resolution changer and tilesize changer plugins but it isn't going over to well with the rest of the engine. Using the built in dialogue boxes and menu screens with these plugins is causing me a headache.
I know after a few more hours of tinkering I should have everything at a correct size for my new game resolution, but this really shouldn't be an issue in 2015.
I like RPG Maker, I really do! Its a nice tool set but I feel like RPG Maker is stuck in the past compared to modern engines.
/rant
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