- Joined
- Jul 6, 2014
- Messages
- 480
- Reaction score
- 1,467
- First Language
- Indonesia
- Primarily Uses
- RMMV
Help! It just problem after problem!
I used to use script call to make the game save and load instantly :
Save file
Load File
And it worked well with no issue, at least back then... I don't know what changes in new update, but now the code messed up the save file somehow. I found a thread mentioning that it might because of parallel process. Well, I do work a lot of parallel process event, so I remove the code. Now when I start the game, it throws a SintaxError : Unexpected end of input only at the map where I once put those code. There's no error when I put the code back though. Again, I look up a thread and find that the save file might have been already corrupted and I need to replace both config and global save files with a new one generated from new project. I tried using one from another project, but no change. Now another problem appears... I cannot create a new project! When I tried to create new project, it's not responding in middle of copying files, then finally throws an error Failed to create new project. Yes, AGAIN I look up a thread with similar problem that mention it might have something to do with the filename or directory, but I don't think that's the issue. I have RMMV already reinstalled, but it doesn't help.
Summarizing all my problem :
1.I need a way (script call) for quick, invisible load / save. The code above still works just fine.
2.I think my save file is corrupted. What should I do? Turns out it's my MV that is corrupted
3.I cannot create new project. One of my new data file is damaged.
I used to use script call to make the game save and load instantly :
Save file
Code:
$gameSystem.onBeforeSave();
DataManager.saveGame(fileid);
StorageManager.cleanBackup(fileid);
Code:
if (DataManager.loadGame(fileid);){
$gamePlayer.reserveTransfer($gameMap.mapId(), $gamePlayer.x, $gamePlayer.y);
$gamePlayer.requestMapReload();
SceneManager.goto(Scene_Map);
}
Summarizing all my problem :
1.
2.
3.
Last edited:

