i might need scripts for these

golden112

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first off a move like thrash in pokemon where its forced to be used for 3 turns


second of all counter aka a skill that does double the damage the oppnent did to it


i am not sure if these require scripts or not 
 

Andar

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It is very difficult to tell because you gave descriptions that are too short (never assume people have played the same games you do.


But the first yes, if it goes over several turns influencing the actions then it usually needs either a script or a very complex troop event, as all skills are single time actions.


The second depends on what exactly you want it to do - it might be doable with variables and settings in the damage formula.
 

golden112

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It is very difficult to tell because you gave descriptions that are too short (never assume people have played the same games you do.


But the first yes, if it goes over several turns influencing the actions then it usually needs either a script or a very complex troop event, as all skills are single time actions.


The second depends on what exactly you want it to do - it might be doable with variables and settings in the damage formula.
actually the first one was rather easy i just made a state where all the other skills are sealed except that move for 3-7 turns


counter is gonna be very hard i never really tried it but it would be very difficult
 

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