I need a name for my villain/s!

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Long story short: my world has a magic system that runs on sound- music, your voice enc -and my main head Goddess created the world through song after driving away the Darkness with her Light. Said Darkness is my villain, who has come back every cycle only to be temporarily driven away each time. Blah blah blah. 


The only names I can think of are things like Dissonance, Discord, Static... I want something music themed (since everything is music themed in this game), but I want it to sound like something a musician would find unpleasant or unnerving.
 

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Descant or Dirge would fit well.
 

Purzelkater

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Maybe Siren (fire siren) or Klaxon (car buzzer/horn)?


Or maybe a litte more... crazy/special? Gugge or Guggen.
"Guggenmusik" is a term usually used in the Alemannic region of Switzerland, Austria and southern Germany, also known as "Guggemoseg", "Guuggemusig" or "Chatzemusig". It will be played mainly from amateur music bands during the time of carnival. It's called loud, weird and bizzare with musicans are costumed and sometimes with masks.

 

GreyStone84

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How about Reverb, Monotone, Nocturne, Refrain, Requiem, Staccato, Timbre, Crescendo, Dolore, Doloroso, Feedback, Cacophony, Clamour, Din, Decibel.
 

LaFlibuste

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Depends on the direction you want to go.

Today it's no big deal, but for a long time the augmented fourth/diminished quint/tritone was considered as an extremely dissonant interval for a long time, it was the devil's interval and was strictly forbidden. I'm not sure it's really fit though.
 


Another idea could be going with a term from more modern music that's much less musical. Anything related to Dodecaphonism could work. Sprechgesang, Serialism, or maybe Webern if you're willing to go with a composer (although that might be a bit sensible?). Have you ever listened to anything from Schoenberg, Bern or Webern? You'll understand :p  Or maybe something from Free Jazz, maybe a song title from John Zorn? Or something from John Cage could work as well I guess...

Hm! I could think of a lot of music that would fit, but much less musical terms!  :guffaw:  It's harder than I thought. I'll put some more thought into it and come back to you eventually.
 

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Maybe a bit more details about the personality or goals of said villain would help.


is he against music, maybe trying to destroy it? or is he trying to create a disturbance in the song of the world?


is he also using music, although a dissonant one?


does he have only one name, its true name, or does the inhabitants of the world have given him nicknames or monikers over time (A la wheel of time, where every "faction" has a different name for the dark one, inspired by their culture)
 

Clord

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Yeah but what that villain actually wants? You make it almost sound as if the goddess invaded their realm and forced her light into it.
 

Dragonic_L

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It could be "Climacus", "Stropha",  "Bivirga", "Oriscus".


They are the names of several "neumes" (from the latin word "Neuma"), a medieval musical notation that indicated the general shape to be sung (in a simple way a group of notes inone symbol.).


You can also use "Quodlibet". It is a musical composition created by different loud melodies -sometimes dissonant-.
 

LaFlibuste

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Keeping with the whole "Silence" thing, I could suggest Tacet. You could translate it roughly to "shut up", when you write this on your chart it means "don't play whatever is written". You usually apply it a section in particular. It's also often seen when a section is looped and you want to build the music up or something. Like the horns could be "tacet 1st time" or something.

Aside from that, maybe something from indian mythology? I'm not extremely familiar with it, but in hindouism the world is said to have been created from sound (vibration). There certainly is an echo with your game's world.

I agree with people asking you to define your villain a bit more. Your "good" goddess created the world with a song, sure. But what is that song opposed to? Is it opposed to silence? Is it opposed to discordance (is this a word)? Is it more like order versus chaos? If you want your world to be less black & white and more grey, this last option could be a nice idea: chaos can be bad, but it's also freedom and creativity, while order is generally associated with good but if there are too much rules (harmony, musical forms, etc.) it can stifle creativity to an extent...


It is also said there are two dimensions in music: melody which is horizontal (sounds like your goddess and her song) and Harmony which is vertical. Ancient music is much more horizontal, it's all about melodies. Ancient people's ear wasn't has used to various tensions with simultaneous sounds and used very little harmony (all the while having instruments that were extremely off-pitch and sound horrible to our ear today. Oh, the irony). They used almost only unisons or octave. Or sometimes parallel melody at a fourth or quint (Okay, depends on the epoch we're talking about). Real harmony came much later and it was very very limited at first, there were a lot of rules on what was allowed and what was prohibited because it "sounded bad". Things that are pretty soft-core to our modern ear. Maybe your game's really about reconciling the two? Goddess is melody, horizontal, and "demon" is harmony, vertical, but really if you combine the two your music gets much richer...

If you want to keep the whole "music vs silence" thing but would like to make it more grey, you could include something as to how silence is part of the music too (which is very very true).

Anyway, just throwing ideas out there :)
 
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Warpmind

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How about Alfine? Or perhaps Al Fine, if you prefer?

It is, after all, the literal end of a performance...
 
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:unsure:


How the heck do I pronounce some of these names exactly?!


Anyway...

My lore says: "In the beginning, there was nothing but darkness and chaos. Magic swirled about, but none wielded it, so it ran wild and untamable.


That is, until a light shone through, shattering and destroying the darkness and harnessing the magic around it, so that it could take form. With a gentle, yet strong cadenza, the light spread even further and bonded within and without with the arcane magic, making it a part of it. Thusly, the one known as Symphony, Mother of Orchestralia and Goddess of Light and Song, was born.


With every hum, tremolo, aria, and canticle She voiced, She created our world and shaped it to how She saw fit. However, She soon realized that not only would a world devoid of life be boring but that she wished to share her happiness with someone as well. As if to answer the Goddess’s wish, there was heard a deep, rumbling bass tone from deep within the newly created soil and the lilting strum of a massive magical harp. Thusly, from her joy, the one known as Crescendo, Father of Bards and God of Earth and Music, came into being. Instantly sensing each other’s harmonic resonance, they locked eyes and immediately fell in love.


[SIZE=11pt]Of course, from this divine affection, came forth little divine children as well as the natural races." [/SIZE]


[SIZE=11pt]And all those kiddie Gods and Goddesses are representing different Elements and subsequent races. Calandra is the Goddess of Wind and creator of birds, Lur is the God of Fire and created the Dragons, Taiko is the God of Spirit and created the Undead and magically possessed objects (considering that another title he has is Conductor of the Dead, so I guess he's God of Death too), Lyra is the Goddess of Water and created the fish, Klavier is the God of Ice and created the Giants, I plan on having deities representing Thunder and Nature respectfully as well but I still haven't figured out names for them yet. Not sure if I should have a deity representing Noise (what Element the Bard's songs typically use) or Physical yet, but I have noticed that I have no deities representing concepts like Justice, Love, War enc... [/SIZE]


[SIZE=11pt]Humanity was a group project.[/SIZE]


[SIZE=11pt]And of course, the Darkness couldn't be kept down. They rose up again and they were much stronger than last time. And they struck back against the pantheon, who was unable to keep their respective creations under control thanks to... some sort of Silencing spell or something the baddie was doing to block their frequency or whatever and made their creations go nuts and start attacking people/possibly eachother. Eventually the pantheon manages to break through the defences and strike back. Again. However, in the climactic battle between Symphony and the villain... their victory against them was bittersweet. Symphony was mortally wounded in the fight, and in her final moments, granted them the gift of her daughter to them- Melisma -who contains her essence of Light (whatever that means, if that makes any sort of sense).[/SIZE]


[SIZE=11pt]Baddie is driven back again, for this cycle (however long that lasts...). They begin to recover their power slowly over the years though, which leads into the plot of the first game... [/SIZE]

So many names...! >.< So many concepts!
 
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EDIT: Double posted, sorry. >.<
 
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LaFlibuste

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At first he was silence and was filled with music. Than he came back with more silence and was vanquished again... What if this time he decided to use the Goddess's weapon against her, to use sound to break her music? If I may recommend musical references, these are aaaawesome albums: 















But yeah, I realize I'm more into plot than names :p Sorry about that. All things considered, I suck a bit at names, I guess...

Names... I don't know about the big bad boss, but if you're considering chaos instead of silence, maybe a few ideas for henchmen:
Overtones (which is what Zorn does with his sax to produce those screaming effects), Atonality (or Atonal), Sprechgesang (which I mentionned earlier), arrythmia (more of a medical condition if you ask google but it fits).

Maybe more ideas to come later, I dunno, I'll try t stick to names next time :p
 

Niten Ichi Ryu

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At the light of your explanation, I think that the Darkness should simply stays The Darkness. It seems more a primordial force that preceded the world creation than a result of it (btw, ok, it keeps coming back, but why, what is its goal?), and so, who are  those "they"  who rose?  Are they lowly minions, does it have generals of sorts ? who actually created the force of opposition to light?


your light side pantheon seems rather developed (yet do not try to fill every godlike role in your pantheon, a god may have several attributes, or simply no one worship these concept) so your dark side should be even more developed. 


Imho, keep the darkness as a primordial but undefined (and nameless) force but have its agents using some of the names proposed here to illustrate that they are actually in opposition to the Musical order of your world.
 

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Mr.Noise, Nosey Noise the Noisiest, KABOOM, La la la, SHUT-UP, and my personal favourite suggestion:


DUN DUN DUUUUUN!!!


(Because it's a dramatic sound effect and therefore a dramatic name for a sound-based bad guy)
 
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@Kloe LOL! That makes me think of Pinkie Pie!


@LaFlibuste I'm torn on your stuff, personally. On one hand, I kinda like the idea of the villain switching tactics because otherwise they'd be seen as predictable and not nearly as threatening. On the other... I have a Knight character- Quintus -join the party because at least a decade ago he fought the cronies alongside some old companions of his (he was a young Squire back then, and he was the only survivor of the attack, and the only reason he lived was because his friends told him to retreat and bring back news of what happened to their King, because he was the one least injured and they figure he's too young to die) and knows how to fight them. That and they need a strong, tough guy on their team and possibly the King telling them to protect my other characters. If they've changed tactics, that initial motivation is lost and Quintus would be just as lost on how exactly to combat the baddies as everyone else is. 


I don't think the "Melody vs Harmony" thing would exactly work. My world is Fantasy Medieval themed (yeah yeah basic RTP stuff, sue me I like the style and I'm a fan of whimsical Fantasy), and there's already a character (the current Queen of Sonata City) called Harmony. So clearly they already know what the concept of harmony is. ;) Also, Bards in my realm are kind of Rogue-like, I guess. Causing distractions and acting as spies and (possibly) pickpockets isn't exactly "orderly", you know?


However! When I was first writing down notes for the game and discussing it with a friend of mine, I came across the word "Madrigal" and thought, "Huh! That's kind of a cool name. Maybe I can use that somewhere!" and I WAS thinking about using it as a name for another realm. But while I WAS thinking that it could be used for the "realm of monsters" or whatever... the definition of Madrigal is way too positive for something like that, that being "music that conveys emotions in the melody". So I was thinking "maybe the realm of the Gods"? Madrigal sounds Wizard-y anyway.


@Niten Ichi Ryu To answer your questions... I kinda like the idea of it being The Darkness, btw. But that's not musical, though I guess that makes the force "unnatural" to everyone, including the pantheon. It's goal? Well, look back at what I said in my lore. Nothing but it and chaotic, swirling wild magic. If it wasn't a primordial force, I'd imagine it'd feel pretty happy about that. Then Light broke through and became Symphony and blah blah blah, you know the rest. As for "they"? Well, I was picturing that The Darkness is the reason why monsters exist in this realm, like Imps, Demons and so on. The last time they attacked the Gods, they attacked with help- their created monsters, formed from within itself. Perhaps, after the  attack on the pantheon, the monsters became detached from The Darkness and fled to some other realm (or perhaps The Darkness created it for them?), awaiting their creator's rise to power again so they could strike back? In any case, I can't picture that slaying a Demon would do much good, since they're probably either just sent home or absorbed back into The Darkness. 


Something that my friend thought up was, maybe the forces that killed Quintus's companions were just "a gang of *******s" who were trying to take over territories and have sided with the baddies. And in response, I had this: "Well... remember the "ruffians" you mentioned earlier? My idea is: King Tocsin sends out his five best Knights to the town, and from what he and everyone else can tell, they ARE just bandits so he knows his men can handle them. However, once the Knights get there... said ruffians have been either transformed into something else (so they're technically not even human anymore), or have been given phenomenal amounts of power/magic by the baddies so they're much more tough and have an unfair advantage over the Knights." And as of now, I'm thinking that perhaps The Darkness has another tactic up their aetherial sleeve- possession by either itself or monsters. Since the bandits are already trying to take over, what's wrong with giving them a boost and spreading your influence even easier and using them as puppets, hm? 


And the idea that I JUST had come to me today whilst typing this (don't you just LOVE it when you're getting new ideas when you're typing out info on worldbuilding?! :D ) is... the next attack by The Darkness (which is the events of the series) has the lackeys be a little more... personal. Like, instead of puppet bandits whom nobody likes save for eachother, THIS time they aim for targets that nobody would expect would go rogue. For example, the scenario I thought up for my plot just now: The head Wizard at Sonata City's Academy goes out of their office for a breath of fresh evening air, telling their students that they'll be back later and to be good. Now, everyone knows said Wizard in this city and knows them to be a nice, calm person who teaches their students well. So it comes to a great shock when they suddenly get a strange, blank look in their eyes and suddenly start throwing fireballs everywhere and summoning The Darkness's monster creations to cause even more destruction (what, you think that one person can do stuff like this magnitude and not get mobbed by the city guards?). And when (or if) the Wizard manages to snap out the puppetry thing, they're horrified at what they've done...


Generals? Well, somebody has to give the monsters orders, right?


That's true about the pantheon thing. I was thinking having all the Elements be tied to stuff like that. Like Thunder is tied to energy/knowledge for example.  


@Warpmind Well, the "end of a performance" sounds like a term for Game Over to me... ;)


Also, I almost forgot! Silence. The status of Silence is pretty darn bad for a world that runs on sound as magic. That's actually Alto's worst fear is to be Silenced (traumatic experience as a kid) and he has every right to be so, because his job involves talking and singing and in-universe it's possible to Silence someone permanently if you put enough force behind the command. Not very often it happens, though, you'd have to be pretty powerful and REALLY want them to shut up for good.


Also, a few features my Bards can do are: they cast spells using their musical instruments (which can be anything from a guitar to a drum to their vocal cords to even a frigging music box, anything that makes sound I guess) to heal, hurt, buff enc. They also have the ability to tell such good stories that it feels like the audience is actually there- they're not, it's an illusion, but who cares when you're enjoying a great story? -and provide distractions by talking to their target. Like for example, there'd be a point where The Band (as I'm calling my party members) has to be sneaky somewhere, and Alto can be the person who distracts the guards so his friends can sneak past.
 
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Balako

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mr.deaf, he hates the music and musicians because he cant hear anything!!!!


and FLUtos, he causes people to sing badly!! mainly cuz hes a flu...
 

Wavelength

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Vuvuzela, obviously!


Possibly Dissonia (from dissonance), Minore (from minor chord), Shatter, or Clash?


As far as other peoples' suggestions that I like a lot, I'm fond of Klaxon, Noise, and Alfine.
 

TheOriginalFive

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Pardon if I'm late, but would Stutter be a possible name? As in the speech impediment.


I think your game's one of the few that actually integrates musical concepts into its worldbuilding. I like that. At least random musical concerts won't be as out of place as in AQWorlds.
 

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