I need help from a very good eventer

KeroTani

Veteran
Veteran
Joined
Oct 9, 2015
Messages
180
Reaction score
14
First Language
English
I'm not sure what the best way to ask about what i'm trying to do but i'll give it a try. I have events set up in my game where non main character actors show up on screen. With a party of 4 this is very simple for me to do. The problem is i'm unsure how to event this once the player gets control of who is in the party and they get their 5th + parter member. I'm using the old the party walks out of the main character but i'd be open to trying something else if I can get a good result. If anyone that understands or have done what i'm trying to do has some time to jump on skpye with me to lend a hand I would really appreciate it. 
 

Uzuki

Kawaii on the streets, Senpai in the sheets
Veteran
Joined
Aug 18, 2012
Messages
1,933
Reaction score
1,326
First Language
English
Primarily Uses
RMMV
What exactly are you trying to do? Do you mean during a cutscene everbody walks out of the main character's body? 
 

Vox Novus

Knight of Whispers
Veteran
Joined
Mar 18, 2013
Messages
3,293
Reaction score
2,473
First Language
English
Primarily Uses
N/A
When you have larger parties you'll need to event the characters in the cutscene. Fadeout the screen and Hide the player character using the transparency event command and use switches to turn on and off the events for the scene which will represent the party members and whatever else you have going on then fade in.. After everything is done fadeout and turn on/off switches so the events won't repeat etc... then turn use the transparency event command to make the player visible again lastly fade-in the screen.
 
Last edited by a moderator:

Fernyfer775

Veteran
Veteran
Joined
Oct 6, 2013
Messages
1,317
Reaction score
818
First Language
English
Pretty much what Vox said. There's really no "quick" way to do this. It's super tedious for sure, but currently the only way to get it done.
 

KeroTani

Veteran
Veteran
Joined
Oct 9, 2015
Messages
180
Reaction score
14
First Language
English
When you have larger parties you'll need to event the characters in the cutscene. Fadeout the screen and Hide the player character using the transparency event command and use switches to turn on and off the events for the scene which will represent the party members and whatever else you have going on then fade in.. After everything is done fadeout and turn on/off switches so the events won't repeat etc... then turn use the transparency event command to make the player visible again lastly fade-in the screen.
That's kinda what i'm doing, my problem is how do I set up the characters location when the player will pick the characters at random? For example if character 2 event is in square (1,1), character 3 is in square (2,2) and character 3 is in square (3,3). So that's the 4 starting members including the main character. But what happens when the player gets the 5th member? I could set it to check who is in the party and turn on their switch only if they are in the party but I don't see how I can put the character in the right spot as I want them to stand by the main character. I guess what i'm asking for is that can you have the event look at the person in character slot 2 and turn on that character's event at point (X,X) then do the same for slot 3 and slot 4? 

Edit if not I can still do it but it would look like the party isn't standing next to each other which I guess is ok but i'm used to the characters standing by each other. Thank SNES Jrpg for that one.
 
Last edited by a moderator:

Vox Novus

Knight of Whispers
Veteran
Joined
Mar 18, 2013
Messages
3,293
Reaction score
2,473
First Language
English
Primarily Uses
N/A
I don't have MV myself but unless they added some really awesome new event command I don't think you can check party position as a condition normally. Its easy enough to use the switches to show a different character graphic for the event in that same position but there isn't anyway to my knowledge to use events to check for the party member's position to have the switch react to that. You are probably going to need some sort of plug-in or something if you really want it to be that specific.
 

KeroTani

Veteran
Veteran
Joined
Oct 9, 2015
Messages
180
Reaction score
14
First Language
English
I don't have MV myself but unless they added some really awesome new event command I don't think you can check party position as a condition normally. Its easy enough to use the switches to show a different character graphic for the event in that same position but there isn't anyway to my knowledge to use events to check for the party member's position to have the switch react to that. You are probably going to need some sort of plug-in or something if you really want it to be that specific.
Yea I kinda know what I need to do now I just wanted to have my cake and eat it too. 
 

Rpg Guy

Complex Eventer
Veteran
Joined
Sep 29, 2015
Messages
92
Reaction score
12
First Language
English
Primarily Uses
RMMV
I believe this will help you.

1. Make a switch called 'party members' (or whatever you want to call it)

2. Make 4 events named 'partymember1', 'partymember2', 'partymember3', and 'partymember4'

3. This is a bit difficult to explain but I'll try my best. Each of the 4 events you made should have the condition to only be on if switch 'party members' is on & if actor 'example' is in party. Pay attention to this part because it's difficult explain; in each of the four events make a page for each of your possible party members. The system reads these from right to left so make sure to set them correctly. For example: [Event 1 page 1: if actor 'actor1' is in party. Event 1 page 2: if actor 'actor2' is in party. Event 2 page 1: if actor 'actor2' is in party. Event 2 page 2: if actor 'actor1' is in party] This way those two events won't show the same characters. If this part isn't clear enough let me know and I'll attempt to explain it better.

4. At the start of your scene fade-out the screen.

5. Use the event command 'Set event location' to set those 4 events to the players location.

6. fade-in the screen

7. Make four move routes; one for each event. Event1 [Through on, move left, move left, turn up] Event2 [Through on, move left, turn up] Event 3 [Through on, move right, move right, turn up] Event 4 [Through on, move right, turn up]

That should be what you're looking for. I wasn't looking at the editor when I wrote this so it may not be perfect, but if you mess with it a bit it should work.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

On my journey of character rework: I had this character, she was meant to be just a princess that joins your party. And at long term she was just uninteresting... So I tweaked her to be a rebel agaisn't the royalty before meeting up with the party.

Quick tip for any other ametuer pixel artists! When trying to create a colour palette, enabling Antialiasing can speed up the process of creating different shades! Just place your lightest colour and your darkest colour next to each other, select both pixels, and stretch it out!
Revolutionizing the JRPG Industry: Knocking on Doors.

Take that, murderhobos.
Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.

Forum statistics

Threads
106,054
Messages
1,018,580
Members
137,843
Latest member
Betwixt000
Top