I need help with 2 problems

Yroshima

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1 - I created 2 models one with 32x32px and the other 432x384px. I imported, but when add into a map the first one was a lot smaller and the other only half of it appears.

2 - I was making a gender select and name imputing. I tested with male characters was ok, but when I tried with the female characters it appear following the male character.
About the name imputing I know I need to put in the NPC textbook a command like \N[playerID], but this ID will work for whatever the player chooses as their main character?
 

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I've moved this thread to RPG Maker MZ Support. Please be sure to post your threads in the correct forum next time. Thank you.

(Note that 'Tutorials' is for posting tutorials that you have created for the benefit of other members, not for posting help questions.)
 

deficiencyproductionz

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If you embed the sprites here and tell us the filenames, we might be able to help you solve the problems.
The actor ID needs to be specified in the escape code. Maybe there's a script call to make it work automatically?
 

Yroshima

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If you embed the sprites here and tell us the filenames, we might be able to help you solve the problems.
The actor ID needs to be specified in the escape code. Maybe there's a script call to make it work automatically?
I was trying to add as event to be big like a big door
 

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Yroshima

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About the ID, I tried to use switchs but didn't work. I don't know how use variables to do this...
 

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deficiencyproductionz

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If you want the door to function as intended, you'll need to expand the image to be three times its width and four times its height. You can do this with the "expand canvas" tool in paint.net or photoshop. Your illustration itself should only take up 1/12 of the expanded image. Then, name the image " !$aqua.png " to signify that it isn't a complete sprite sheet, and to make it work as a tile.

For your second problem, use a conditional branch to check if the female character is in your party. Create an else branch for if the player is male. Each branch should have a separate message with the id for the male or female character. No switches or variables are required (unless you want things to happen automatically in the message window).
 

Yroshima

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If you want the door to function as intended, you'll need to expand the image to be three times its width and four times its height. You can do this with the "expand canvas" tool in paint.net or photoshop. Your illustration itself should only take up 1/12 of the expanded image. Then, name the image " !$aqua.png " to signify that it isn't a complete sprite sheet, and to make it work as a tile.

For your second problem, use a conditional branch to check if the female character is in your party. Create an else branch for if the player is male. Each branch should have a separate message with the id for the male or female character. No switches or variables are required (unless you want things to happen automatically in the message window).
There is any way which I can change the size of the square? Like on the door sprite it's bigger than the others.

When you say three times width and for height, you mean multiple with 32x32(This is the size I normally use)?
 

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deficiencyproductionz

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You need to use the "canvas size" tool instead of the "resize" tool. If you do that and rename the file like I suggested, it will work properly.
 

Andar

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There is any way which I can change the size of the square?
that depends on the size of the picture.
If using a single sprite as indicated by $, the selection is one third the width and one quarter of the total picture size. That is one of the two reasons why the poster above told you you need to change the size of the door sprite.

Sprites can ONLY work if they have 3 columns (for animation) and four rows (for direction)
Single-cell sprites like your aquarium picture can never work

32x32 is the grid size, but sprites can be of any size and the engine will adjust automatically, with the sprite being bottom-centered on the grid position. The editor cuts larger sprites because you need to be able to select the tiles around them, but in game the engine will always display the full size of the sprite, no matter if it is smaller or larger than 32x32 cell size.

EDIT:
and your event screenshots above are mostly useless, because they are incomplete - they have only the content, and you cut away the properties of the event which are usually even more important than the content.

And if you have problems with variables, I strongly suggest you follow the link to the starting point tutorial in my signature - that contains several links to variable tutorials as well as eventing tutorials.
 

Yroshima

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I decided to use as a normal sprite instead of using as a event. It works nice.
Thanks for all your help deficiencyproductionz :hwink:

that depends on the size of the picture.
If using a single sprite as indicated by $, the selection is one third the width and one quarter of the total picture size. That is one of the two reasons why the poster above told you you need to change the size of the door sprite.

Sprites can ONLY work if they have 3 columns (for animation) and four rows (for direction)
Single-cell sprites like your aquarium picture can never work

32x32 is the grid size, but sprites can be of any size and the engine will adjust automatically, with the sprite being bottom-centered on the grid position. The editor cuts larger sprites because you need to be able to select the tiles around them, but in game the engine will always display the full size of the sprite, no matter if it is smaller or larger than 32x32 cell size.

EDIT:
and your event screenshots above are mostly useless, because they are incomplete - they have only the content, and you cut away the properties of the event which are usually even more important than the content.

And if you have problems with variables, I strongly suggest you follow the link to the starting point tutorial in my signature - that contains several links to variable tutorials as well as eventing tutorials.
Thank you for the explanation, it helped me a bit too.
Next time I won't cut away all the information.
I will look into your tutorial!
 

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