- Joined
- Jan 28, 2018
- Messages
- 35
- Reaction score
- 5
- First Language
- English
- Primarily Uses
- RMMV
EDIT: Nevermind guys, I found out what the problem was myself. It was actually something pretty dumb lol. But thank you everyone for your help.
~*~
Before I say any of this, I wanna make it very clear to everyone that I am brand new to RPG Maker. So I am naturally having a hard time with parts of the program that are probably pretty simple.
So basically, I'm making this pretty long and important cutscene halfway through the game. The basic premise is that a character is talking to the player character and is moving around, and other characters are supposed to walk into the room at certain points. I already have the room set up and everything. After a short cutscene before this one, the player is teleported to the 'cutscene room' where all of the characters and props are set up and everything. And a separate autorun event starts running the minute you teleport to the room.
But for some reason I don't understand, the movement routes I've set up for all of the characters won't work. I've set all of the blank character model events to 'autorun' and I'm moving them around through the main autorun event like puppets, but their movements still aren't working. I have no idea what I'm doing wrong.
Hopefully what I've explained is simple enough to understand.
~*~
Before I say any of this, I wanna make it very clear to everyone that I am brand new to RPG Maker. So I am naturally having a hard time with parts of the program that are probably pretty simple.
So basically, I'm making this pretty long and important cutscene halfway through the game. The basic premise is that a character is talking to the player character and is moving around, and other characters are supposed to walk into the room at certain points. I already have the room set up and everything. After a short cutscene before this one, the player is teleported to the 'cutscene room' where all of the characters and props are set up and everything. And a separate autorun event starts running the minute you teleport to the room.
But for some reason I don't understand, the movement routes I've set up for all of the characters won't work. I've set all of the blank character model events to 'autorun' and I'm moving them around through the main autorun event like puppets, but their movements still aren't working. I have no idea what I'm doing wrong.
Hopefully what I've explained is simple enough to understand.
Last edited:
