I need help with a cutscene... HAS ALREADY BEEN SOLVED

Iamaperson

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EDIT: Nevermind guys, I found out what the problem was myself. It was actually something pretty dumb lol. But thank you everyone for your help.

~*~

Before I say any of this, I wanna make it very clear to everyone that I am brand new to RPG Maker. So I am naturally having a hard time with parts of the program that are probably pretty simple.

So basically, I'm making this pretty long and important cutscene halfway through the game. The basic premise is that a character is talking to the player character and is moving around, and other characters are supposed to walk into the room at certain points. I already have the room set up and everything. After a short cutscene before this one, the player is teleported to the 'cutscene room' where all of the characters and props are set up and everything. And a separate autorun event starts running the minute you teleport to the room.

But for some reason I don't understand, the movement routes I've set up for all of the characters won't work. I've set all of the blank character model events to 'autorun' and I'm moving them around through the main autorun event like puppets, but their movements still aren't working. I have no idea what I'm doing wrong.

Hopefully what I've explained is simple enough to understand.
 
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Harrumi

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I'm not sure of how to do the specifics of what you're talking about, but I've learned a lot about event's and game making through drift wood gaming, Here's a link to his channel, hopefully it helps.

 

Llareian

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The blank character model events should not be set to autorun. I'd guess the game is waiting for the "director" event to finish so it can activate those autorun puppets, so they're "busy" and can't be moved by your "director" event. Set them to trigger on action button instead. Only your "director" event needs to be on autorun.
 

Iamaperson

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The blank character model events should not be set to autorun. I'd guess the game is waiting for the "director" event to finish so it can activate those autorun puppets, so they're "busy" and can't be moved by your "director" event. Set them to trigger on action button instead. Only your "director" event needs to be on autorun.
I ended up finding out what the problem was myself, but that's actually a pretty useful tip to know. Because I didn't actually know that. Thank you.
 

Iamaperson

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I'm not sure of how to do the specifics of what you're talking about, but I've learned a lot about event's and game making through drift wood gaming, Here's a link to his channel, hopefully it helps.

I have watched some of his videos before, and they've helped me out loads.
 

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